OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Wildebeest on 25 May 2004, 15:17:05
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Is it possible to have a door that's originally closed open when the mission starts? And I mean actually open from start, not just animated from closed to open, like with the "doorName animate ["gate2", 2]".
Thx, yer the best :)
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Pretty sure you can't
But you can always black in for a few seconds or have the players attention somewhere else for the few seconds required to swing that door open?
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object ID animate["dveve1",0] open door
object ID animate["dveve1",1] close door
these command work on OFP:resistance,some object has 2 door so that's
"dveve2"
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OK, thx guys. I think I'll go with the blackout :)