OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Wildebeest on 25 May 2004, 15:17:05

Title: Door open at start?
Post by: Wildebeest on 25 May 2004, 15:17:05
Is it possible to have a door that's originally closed open when the mission starts? And I mean actually open from start, not just animated from closed to open, like with the "doorName animate ["gate2", 2]".

Thx, yer the best  :)
Title: Re:Door open at start?
Post by: Kaliyuga on 26 May 2004, 02:21:47
  Pretty sure you can't

But you can always black in for a few seconds or have the players attention somewhere else for the few seconds required to swing that door open?
Title: Re:Door open at start?
Post by: TonyRanger on 26 May 2004, 06:11:53
object ID animate["dveve1",0] open door
object ID animate["dveve1",1] close door
these command work on OFP:resistance,some object has 2 door so that's
"dveve2"
Title: Re:Door open at start?
Post by: Wildebeest on 26 May 2004, 07:47:29
OK, thx guys.  I think I'll go with the blackout :)