OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: KTottE on 20 May 2004, 11:28:33

Title: Simplified Artillery
Post by: KTottE on 20 May 2004, 11:28:33
Hello everyone, this is my Simplified Artillery script.

It's designed for the missionmaker. It is started by a simple exec-line (information's in the readme), and that's all there is to it.

There is no player interaction with the script, unless the missionmaker creates scripts/triggers to use the Simplified Artillery script.

At the moment it is complete, and the only thing it lacks is airbursting shells, but that will be implemented in the next version.

I would like you to test this, both in SP and in MP, to see if there's anything that will make it screech to a halt.
There are no apparent bugs or errors with it, but knowing OFP I'm sure something will pop up :)
Title: Re:Simplified Artillery
Post by: dmakatra on 20 May 2004, 11:42:03
I'll try it out today or tomorrow. Right now I can't cause I am setting arty targets on my own in the mission Hunter-Killer. :D

:beat: *Gets Shot* :beat:
Title: Re:Simplified Artillery
Post by: dmakatra on 20 May 2004, 13:04:22
Nice lil' script. Although it isn't as advanced as many other arty scripts it does it's job. And it doesn't seem to work with handnades? That's a shame 'cause handnades are the only shell you can use without blowing up half the island. :'(

:beat: *Gets Shot* :beat:
Title: Re:Simplified Artillery
Post by: KTottE on 20 May 2004, 14:03:58
Guess why it's called Simplified artillery :)

And I don't know why it doesn't work with handgrenades, no reason it shouldn't.
And you can use the Grenade shelltype (it's the M203 grenade), that's not as big of an explosion as the Shell/Heat73.
You should also be able to use the Mortar shelltype (M16 riflegrenade).

You could actually put in any classname there, anything from a M1A1 Abrams to a CH-47 helicopter would work.
I'm not sure what good that would be though :)
Title: Re:Simplified Artillery
Post by: Nemesis6 on 22 May 2004, 01:48:04
Good work. Nice, and easy to use.
Title: Re:Simplified Artillery
Post by: DBR_ONIX on 23 May 2004, 11:31:38
If you used the Mule's class name,  guess you could pund the enemy into the ground with ground with them, I guess ::)
Anyway, I'll download now and test out :)
- Ben
Title: Re:Simplified Artillery
Post by: Duke Dax on 07 Jun 2004, 16:19:10
You have to use "grenadeshand" (or was it "grenadehand"?!) for creating handgrenades with "createvehicle"!