OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Killzone on 14 May 2004, 22:54:28

Title: from trigger to script
Post by: Killzone on 14 May 2004, 22:54:28
Hi  ;D


in one of my triggers I use the following:

condition: getdammage object 1384 >.9

activation: fire = "cathousefire1" camCreate  [getPos object 1384 select 0, getpos object 1384

select 1, 0]; fire inflame true

I was wondering how I would import this to a script. what are the script syntax for "condition" and "activation"

Thanks in advance.

I want to make a script where the above is activated for every building that is destroyed in a town

Thanks for the help :-*
Title: Re:from trigger to script
Post by: Artak on 14 May 2004, 23:58:42
execute with
[object x] exec "myscript.sqs"
where x marks the number of the object

in myscript.sqs
_unit = _this select 0
#start
?getdammage _unit > 0.9: goto "burn"
~5
goto "start"

#burn
fire = "cathousefire1" camCreate  [getPos _unit select 0, getpos _unit select 1, 0]; fire inflame true
exit

How would that work?
Title: Re:from trigger to script
Post by: Killzone on 15 May 2004, 01:21:03
Thanks I will give it a shot and let you know
Title: Re:from trigger to script
Post by: macguba on 16 May 2004, 13:38:58
There's a section "Scripting Topics" in the comref which you will find useful.