OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Dove on 13 May 2004, 19:28:56

Title: Need help!!!! scud probs
Post by: Dove on 13 May 2004, 19:28:56
ok the simple thing which i want to do is to make it so that after say 5 mins, a nuke launchs from a scud, i cant for the life of me figure out how to make the scud fire after 5 mins, i have done the bit were it fires just not were it lands or the huge explosion ??? does anyone know a good nuke explosion script which i could use for this, that includes the huge mushroom cloud ????? even if the nuke just happens after 5 mins and not launched is gd enough ???????


anyone ???


cheers Dove
Title: Re:Need help!!!! scud probs
Post by: Hauk on 13 May 2004, 23:18:17
The best I can think of at the moment is to put a trigger/waypoint over the scud and in the On Activation field add the syntax that will fire the scud and the syntax to execute whatever explosion script you're going to use.

Hope that helped a little bit :)

Good Luck,

Hauk
Title: Re:Need help!!!! scud probs
Post by: Wadmann on 14 May 2004, 16:28:26
Hello Dove.

Here is a nuke script by Grendel. It is activated by the action menu but can be easily modified to be triggered by a trigger or waypoint. It is an airburst type explosion with a visible tail as it hits the atmosphere. I have also modified snYpir's SP/MP Support Pack to allow the scud to use the CoC Nuke Torpedo but of couse you would need both of those addons. Hope this helps! If you need help modifying it to be used in a trigger, just say so.

                                                                     Wadmann

Edit: The upload did not take. Get it here (http://www.freewebs.com/wadmann/Nuke_Tutorial.Abel.zip) instead. You may have to right click on the link then "Save Target as..." to get it to work. As they say you get what you pay for and I did not pay anything for my site! :P