OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: burgermann on 13 May 2004, 13:33:52

Title: Making AI drop weapons?
Post by: burgermann on 13 May 2004, 13:33:52
How the heck do I make an AI drop his weapon?..  I'm trying to make this.. erhh.. player-arrest-AI procedure. U guys know the rutine..
"DROP YOUR WEAPON, scumbag."
then "GET DOWN".. and finaly get in the jeep! :P

Problems is I can only get the AI to drop weapons using removeAllWeapons this and my addAction["Drop your weapon", ...], and his piece disappears.

So I want the AI to drop his weapon on the ground, for me (or my trusted deputy), to pick up. ???
Title: Re:Making AI drop weapons?
Post by: General Barron on 13 May 2004, 18:00:57
From sticky post: The time for action has come! (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=9376;view=all) (Editing: General)

unit action ["Drop Weapon",unit ,0,0,primaryweapon unit]

If they have a secondary weapon (at weapon), put this line too:

unit action ["Drop Weapon",unit ,0,0,secondaryweapon unit]

They could still have weapons like grenades, etc on them after that, after that, you should put:

removeallweapons unit
Title: Re:Making AI drop weapons?
Post by: burgermann on 13 May 2004, 18:35:52
Thanks for tip, works instantly, no more  screaming and yelling behind my screen... wonder what the parameters are; action[...0,0,...]