OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Lt_Frosty on 11 May 2004, 23:59:55
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When ever a hint appears it makes a "Bing" noise. is there anyway to disable that? so I can use that window to display milage and such? Thanks for any reply :) - Frosty
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Hmmm... I'm not sure that you can disable the noise without editing the main config file. But mabey you can use titletext to display what you want.
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Well my plan was to have the milage of my vehicle im driving update in the hint window through a trigger. I've got it to work.. but it updates the hint every ~0.25 so all u hear is "BING BING BING BING" and that is very annoying. So this is why I wondered if disabling the noise was possible. Do you think there is any alternative? (the speedometer in the vehicle is inaccurate FYI >:( ) - Frosty ;D
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not 100% sure but i think if you lower the music setting it will go away, not good one since then you loose the music too..
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Could you tell me how to lower the music setting? If it works, then it wouldnt bother me, especially if you adjust the setting in a script, I would just set it back up after the speedometer is done. (just need to use the hint thing for like 10seconds of the mission.) Thanks for your reply- Frosty
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time fadeMusic volume
Operand types:
time: Number
volume: Number
Type of returned value:
Nothing
Description:
Smooth change in music volume. Change duration is given by time, target volume by volume. Default music volume is 0.5.
Example:
5 fadeMusic 0
time fadeSound volume
Operand types:
time: Number
volume: Number
Type of returned value:
Nothing
Description:
Smooth change in all sounds volume. Change duration is given by time, target volume by volume. Default sounds volume is 1.0.
Example:
5 fadeSound 0.1