OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Capman on 04 May 2004, 22:35:14

Title: Ammo Crates
Post by: Capman on 04 May 2004, 22:35:14
I'm making a little deathmatch mission and I can't figure out how to put guns and ammo in the ammo crate.

Basically I want lots of ammo, plenty of rocket launchers, machine guns, and sniper rifles.

Thanks for the help.
Title: Re:Ammo Crates
Post by: oyman on 04 May 2004, 23:55:50
you mean something like this
Code: [Select]
; ***********************************************************************
; **** Custom crate script for Operation Flashpoint
; **** Generated by Chris's OFP Script Editor
; **** Crate Builder Wizard 2.0
; ****
; **** ORIGINAL FILE NAME: CUSTOM_CRATE.sqs
; **** INSTRUCTIONS: Run script from the INITIALIZATION box of the crate
; **** RUN CODE: [this] Exec "CUSTOM_CRATE.sqs"
; ***********************************************************************

; Get the crate parameter given
_crate = _this Select 0

; Remove the stock items from the crate
ClearMagazineCargo _crate
ClearWeaponCargo _crate

; Add the items to the crate
_crate AddWeaponCargo ["AT4Launcher", 50]
_crate AddMagazineCargo ["AT4Launcher", 250]
_crate AddWeaponCargo ["CarlGustavLauncher", 50]
_crate AddMagazineCargo ["CarlGustavLauncher", 250]
_crate AddWeaponCargo ["HuntingRifle", 50]
_crate AddMagazineCargo ["HuntingRifleMag", 250]
_crate AddWeaponCargo ["LAWLauncher", 50]
_crate AddMagazineCargo ["LAWLauncher", 250]
_crate AddWeaponCargo ["M21", 50]
_crate AddMagazineCargo ["M21", 250]
_crate AddWeaponCargo ["M60", 50]
_crate AddMagazineCargo ["M60", 250]
_crate AddWeaponCargo ["PK", 50]
_crate AddMagazineCargo ["PK", 250]
_crate AddWeaponCargo ["RPGLauncher", 50]
_crate AddMagazineCargo ["RPGLauncher", 250]
_crate AddWeaponCargo ["SVDDragunov", 50]
_crate AddMagazineCargo ["SVDDragunov", 250]

Exit
just copy and paste this and save it as a .sqs file,or if you are too lazy to do so just get the attachment.to run this just put this into the Init line of the ammo box [this] Exec "CUSTOM_CRATE.sqs"/I also recommend you get this program here http://ofpec.com/editors/resource_view.php?id=377 (http://ofpec.com/editors/resource_view.php?id=377)
Title: Re:Ammo Crates
Post by: Capman on 05 May 2004, 00:50:09
Thanks, that's awesome.

Do I save the .sqs in the missions folder?
Title: Re:Ammo Crates
Post by: Raptorsaurus on 05 May 2004, 02:49:35
Yes, save the sqm in the mission folder.
Title: Re:Ammo Crates
Post by: oyman on 05 May 2004, 03:49:40
Quote
Yes, save the sqm in the mission folder.
dont you mean sqs file :P
Title: Re:Ammo Crates
Post by: Raptorsaurus on 05 May 2004, 18:45:44
Yes, sqs (My fingers type ahead of my brain sometimes)
Title: Re:Ammo Crates
Post by: ZNorQ on 25 May 2004, 16:30:20
@oyman;

That is fine, I've done that, but my problem is that when I place some ammo in a crate - lets say for the sake of simplicity...;

  _myCrate addMagazineCargo["Mine", 5]

What happens in my mulitiplayer maps is that EVERYBODY (atleast 2 players - since that is what I've been testing with) can pick up 5 mines EACH.... AAARRRRGHH...   >:(

Any ideas?
Title: Re:Ammo Crates
Post by: Zombie on 26 May 2004, 12:01:27
hmmm, never experienced that before.  In ANY multiplayer map you make, I would suggest you add a gamelogic named  server  it will solve many problems, perhaps even the one you are experiencing