OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Clue on 27 Apr 2004, 18:51:22
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Hi all,
This is probably quite an easy question... but how do you end the DoWatch command? At the moment I have a cutscene with the player and an AI unit facing each other. They are not part of the same group. At the beginning of the cutscene script I have:
player dowatch troop1
troop1 dowatch player
What can I put at the end of the script to cancel this? Thanks in advance to anyone that can help.
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Try
moron1 dowatch null
moron2 dowatch null
Armsty(no! not moron3, duh!) dowatch M*A*S*H Episode
:beat: *Gets Shot* :beat:
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A reply in under 5 minutes! Cheers Armstrong... will try it out.
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Yea. I'm fast as Zorro! Or was it Batman? Ah, nevermind.
If it doesn't work try looping a setpossed GL in front of the loon and then he'll look straight forward all the time.
:beat: *Gets Shot* :beat:
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You can also use
Sol1 DoWatch ObjNull
I've tested it and it works fine.
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Thanks for the help guys... all works fine now!