OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Xaio04 on 27 Apr 2004, 11:07:21

Title: Helicopters
Post by: Xaio04 on 27 Apr 2004, 11:07:21
Hey ppls,

Does anyone know how to stop when a blackhawk is inserting troops and moves quite far away from the waypoint when enemy are near?  :-\ ??? :(

Thanks.
Title: Re:Helicopters
Post by: matteos on 27 Apr 2004, 11:17:28
perhaps a trigger activated by the enemy side around the landing point (however near you want) and link this with a move waypoint.

Just an idea!
Title: Re:Helicopters
Post by: Xaio04 on 27 Apr 2004, 11:21:10
Just say enemy is in town and the heli is landing somewhere out skirts, but the heli still moves like forward from the waypoint ( even with a hidden H-Pad ). I just want to figure how to make the Heli land where every I want.  :(
Title: Re:Helicopters
Post by: BrAinOfJ on 27 Apr 2004, 16:04:36
I dont really understand... but this will help i think...

When making a unit, make a EMPTY, OBJECT, and look through the type untill you find H (Invisable). PLace this invisable H where u want the chopper to land. THEN. When making the Choppers "Transport Unload" waypoint, hold down the Shift Button, and double click on the invisable H, if you have waypoints selected, it will open up a new waypoint that is locked to that unit (the invisable H). It wont always land exactly on the H, but it will try. You can also use this method for creating a DESTROY waypoint, simply hold shift, double click onthe unit you want destroyed, and set the waypoint type to destroy....
Title: Re:Helicopters
Post by: Xaio04 on 28 Apr 2004, 07:33:41
Yea thats what I meant by " hidden H-pad " just couldn't remeber the name  :P

Hmm, I always use Invis H Pad, but the Heli still goes forward and then like circles back around
which takes forever to land... even if I like put a height eg. "heli1 flyinheight 10" or 20, of coarse the heli increases height when about to land thing its the commmand by the officer. "disembark"

Thanks anyway.