OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Milwot on 27 Apr 2004, 04:41:29
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I'd like to know how to make a script where if a patrol should come across a body (or a dozen bodies) that they'll raise the alarm.
Also, how would you make a patrol in a car stop and get out if they come across the enemy?
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RE:Make car stop and get out if encounter enemy
doStop [vehiclename];unassignVehicle [unit] (or {unassignVehicle _x} foreach units group [unitname])
You could change behaviour, set combat mode, etc...if necessary as well.
How do you want to trigger it? If you know the group that will be encountered, you could setup a trigger that fires the above code with the condition:
[patrolname] knowsAbout [badguyname] > 0
Or you could use a large "West Detected by East" trigger, or do it more elaborately by a frequently polling script that checks if the patrol group knows about numerous bad guys, etc, or do a real simple:
[patrolname] distance [badguyname] < [somevalue in meters]
which would make them stop and get out if they get close the bad guys.
RE: Discovering bodies - there is an outstanding script in the Script Library that deals with just that topic - I *believe* its by Snyper, but I may be mistaken. Try searching on "hide body" or something along those lines.
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The script example I mentioned is titled
"How to determine if a body is hidden"
by Snyper. Check it out, with a little tweaking it could would for numerous patrols/guards. And it rewards guys that take the time to use the "Hide Body" action.