OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: fargo on 27 Apr 2004, 03:40:17
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i know this has been asked before, ive seen it, but i couldnt find it when i needed it, so im just wondering i have my guys eject from a plane and instead of moving to their first waypoint, they are ordered to get back on the plane, anyone know how to solve this problem?
???
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may it be that the plane is in the same group?
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I've got the same problem with my "Mandrop" script : you must use the command "unassignVehicle" ; see my topic : http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=16376 ;).
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someone else will have to help with the syntax, but this is a fairly easy problem....
And there is prbably another way, there always is with this game...
Give the Aircraft a unique name. We'll say jet1 for this... And ther pilots name can be, aww, i dunno... Jeff...
Have a switch trigger where in its condition field have the line (again, syntax not withstanding) jet1 canmove and sycronize that with a waypoint telling the pilot where the jet is and to get in it...
The above is flawed, and somewhat tedious, but it would work
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no the plane is not in their group its a c130 with 4 other squads in it