OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Zombie on 24 Apr 2004, 16:14:37

Title: all wet
Post by: Zombie on 24 Apr 2004, 16:14:37
how can I detect whether a unit,vehicle is in the water?  Not for some weird sensor but in case a player accidently falls/drives in the water it will setpos him elsewhere.  I have tried getpos select 2<0 but sometimes it becomes true even when not in the water.  Also tried !canmove and it is also not quite right.
Title: Re:all wet
Post by: DBR_ONIX on 24 Apr 2004, 19:33:31
Hmm... Have a look at the code for the CoC Swimmers :)
They wait until the person is under water, and make a vehicle underneath them..
The code is deffinitly there :)
- Ben