OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: seanver on 21 Aug 2002, 12:45:51

Title: resistnace
Post by: seanver on 21 Aug 2002, 12:45:51
How does the system in resitance works? The system of weapons, that if you have a weapon at the end of the mission, the weapon will be avaliable to the next mission
Title: Re:resistnace
Post by: KTottE on 21 Aug 2002, 12:48:59
Using a WeaponPool (Set in campaign description.ext) and init.sqs/exit.sqs they save the number of weapons into a variable which is then loaded in the next mission. Sort of.
I suggest you sneak a peak in the Resistance.pbo campaign file and see for yourself.
Title: Re:resistnace
Post by: seanver on 21 Aug 2002, 12:50:46
Wilco :P
Title: Re:resistnace
Post by: Messiah on 28 Aug 2002, 22:42:40
seems like this thread has finished

<thread solved>
Title: Re:resistnace
Post by: Artak on 28 Aug 2002, 22:43:53
that'll be

#Problem solved and a  :D to go