OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: seanver on 21 Aug 2002, 12:45:51
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How does the system in resitance works? The system of weapons, that if you have a weapon at the end of the mission, the weapon will be avaliable to the next mission
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Using a WeaponPool (Set in campaign description.ext) and init.sqs/exit.sqs they save the number of weapons into a variable which is then loaded in the next mission. Sort of.
I suggest you sneak a peak in the Resistance.pbo campaign file and see for yourself.
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Wilco :P
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seems like this thread has finished
<thread solved>
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that'll be
#Problem solved and a :D to go