OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: insanesniper on 21 Aug 2002, 12:37:26

Title: mission can't be failed if ai disabled....
Post by: insanesniper on 21 Aug 2002, 12:37:26
in my coop mission there are 4 playable west units(aa, ab, ac & ad).

there is a trigger which fails mission if they are all dead....
at the moment i am using 'not alive aa && not alive ab.....etc'

everything works fine if u don't disable any ai.....


BUT if 'ad' is disabled for example.......the mission doesn't end when all remaining players are dead....because there never was an AI 'ad'.

i was going to use big trigger....when all west dead, but won't work because i have a west ai chopper flying around.

how to i get around this?  ???
Title: Re:mission can't be failed if ai disabled....
Post by: me11ai on 21 Aug 2002, 15:07:05


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Title: Re:mission can't be failed if ai disabled....
Post by: insanesniper on 22 Aug 2002, 00:30:04
cheers m8, works mint  ;D

.....woz starting to get worried no one understood wat i's trying to say, lol