OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Thanatos on 08 Mar 2004, 12:02:15

Title: sky hook
Post by: Thanatos on 08 Mar 2004, 12:02:15
sky hook recovery system would be cool for emergencies
Title: Re:sky hook
Post by: Homefry31464 on 08 Mar 2004, 16:05:24
What exactly do you mean?  Got any pics?
Title: Re:sky hook
Post by: cj525 on 09 Mar 2004, 19:22:08
That would be possible, depending on how accurate you would want to make it.

call for sky hook extraction, pass on pos of player

C130 m flies to pos, drops gear (balloon with wire, hard point attachment for player(modified rope)

have c 130 orbit until player ready call is made.

player movesincargo rope calls ready.

A/C comes in and grabs rope. setpos rope = posC130 - #

when hrec is well under way move player into c130 and delete rope & balloon.

you could put in a check if a/c air speed is greater then 125 kts then damag is taken by player.

Title: Re:sky hook
Post by: The-Architect on 12 Mar 2004, 00:13:47
Lol, I know what your talking about. What a ride!
Doubt I'd want to have a go in real life. I'm not into extreme sports.  :o
I think it would be a much too little used addon tho.

Here are some pics of it installed on an MC130. Enjoy  :)

http://d520.online.fr/images/divers/c130/wapj23_mc130_4.jpg

http://d520.online.fr/images/divers/c130/wapj23_mc130_3.jpg
Title: Re:sky hook
Post by: bigdog632 on 12 Mar 2004, 04:14:50
this is shown actually being done in the movie the green berrets, or however its spelled

cool stuff but i heard a lot of guys were killed doing it, dont know for sure
id love to see the animation for it
Title: Re:sky hook
Post by: cj525 on 12 Mar 2004, 07:27:35
Another fast extraction method would be the STABO, maguire rigg/ strings. A heli comes in throws out a swing like apparatus you sit in it and enjoy the ride, just dont fall out.
Title: Re:sky hook
Post by: DBR_ONIX on 13 Mar 2004, 18:57:00
Hmm.. Yeah... I saw this on some program Crafty Tricks of War (BBC something not too long ago)

So you get a plane to fly over the unit, drop a bag of stuff
You use the action menu to prepare the ballon (New addon, make an anim for it that makes it look like the rope it being pulled form the bag, and the ballon rises.. Like how a sliding door is made)

Then the the plane fly's over it, setpos and velocity the player and rope.. Maybe make the ballon a "car" thing with a single passenger seat, that the person can get "in"?

And reel the rope in.. Then moveincargo the player, and drop the ropes

That's one way ;)
Not too sure of the acctual code though...  ::)

Would make a nice, different, ending to a mission :)
- Ben
Title: Re:sky hook
Post by: bigdog632 on 14 Mar 2004, 08:39:05
if you made it a vehicle and the plane had to actually hit the balloon wouldnt that kill everyone?
Title: Re:sky hook
Post by: DBR_ONIX on 14 Mar 2004, 15:10:42
It shouldn't if you make the addon so you can walk though it..
Make a trigger infront of the plane, that moves with it (Look at the CQB hit with gun script), and the the ballon is in it (Make it a civ vehicle, and the trigger is activated by Civilian side.. As I guess there shouldn't be many civ.s around..)

Then setpos and velocity the rope thing with the player attached..
I'm not sure how you would know when the players at the right height..
Maybe using something like
if (getpos player select 2) >= (getpos plane select 2 - 3)
So if the the player is at the same height as the plane, or 2 of 3 meters less.. he get's player moveincargo plane?

- Ben