OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: McHale on 07 Mar 2004, 00:24:42

Title: The Partisan: Persistant Campaign
Post by: McHale on 07 Mar 2004, 00:24:42
I thought I'd give you all a run down of a persistant campaign I've been working on for over a year now. It is for OFP: Resistance and is nearing completion.

General plot:

You're a resistance leader fighting against the soviet occupation of Malden.

Features:

- Randomly generated missions, enemies and objectives. Including enemy counter attacks with tanks, aircraft or infantry - depending on how badly you've pissed the soviets off.

- Mission types which include: hostage rescues, patrols, assualts on enemy assets and more.

- Captured weapons and vehicles which remain in your stockpile for future  missions.

- Random enemy reenforcements.

- Random new recruits for you to lead.

- Random civilian and enemy vehicles placed logically in every town.

- Intelligent enemies: If you are spotted by a soviet patrol, they will radio your position to any pursuing units.

- Ammo crates filled with random equipment for you to steal.

- Random and dynamic weather.

- Missions occuring at any time in the morning, afternoon or evening.

- Simulated base camp, which moves around the island as the campaign progresses.


Comments!
Title: Re:The Partisan: Persistant Campaign
Post by: Homefry31464 on 07 Mar 2004, 01:13:09
This should probably be moved to the mission idea's thread.  AND, give more details to the plot, etc.
Title: Re:The Partisan: Persistant Campaign
Post by: McHale on 07 Mar 2004, 02:25:37
Its not an idea or a mission.  ;)
Title: Re:The Partisan: Persistant Campaign
Post by: Homefry31464 on 07 Mar 2004, 02:58:20
Nor is it an addon.  ;)

Quote
Suggest and converse on various concepts for Missions & Campaigns... Rattle your brains and get those Gray Cells moving..