OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Old_Man on 16 Sep 2002, 19:29:13
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Has anyone made one , and if so how did you do it. My mission works without it it's just bugging me that I don't have one.
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you need to download the texture viewer program, I'm not sure if its in the editors depot yet though.
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Yes it is. Old_Man, you can download it right here (http://www.ofpec.com/publicfiles/files/tools/TexView_11.zip).
Make sure both the width and height of your image are a factor of 2 (e.g. 64 x 128, 256 x 256, 512 x 32, etc) and in JPEG format. Open the image in TexView (the texture viewer) and chose "Save As..." from the "File" menu. Give it a "PAA" extension and Bob's your uncle.
Pope Zog
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If you want the picture to be the same size and shape as the official single missions then in the Overview you need to specify the size thus
<p align="center"><img src="mypicture.paa" width="160" height="64"></p>
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:oThe game accepts JPEG's as well, so ya don't really need texview at all, mate :o ::) :) ;D
Just size the "jpg" right and yer mission overview will appear just F.I.N.E. 8)
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Hek, I'll give an example - makes things clear & neat :)
Put in your "briefing.html" file the code;
<p align="center"><img src="MyPicture.jpg" width="200" height="160"></p>
...where MyPicture.jpg is the name of the pic file, and where you
can align the picture, Left, Right , Center. ;) This would work like a brew!
And remember to :o set the daytime to 12 noon and set a clear blue sky to sharpen up the pic.
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The funny thing is that PAA files are bigger than JPG ones..
and its both THE SAME LOW QUALITY!
bah... ??? :-\