OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: chupchup on 25 Feb 2004, 10:26:02
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I have done a search and no-one seems to have answered the question: how do I set infoage in a script? I know that the Knowsabout and Reveal commands give a script editor basic control of 'who knows what about who' but nothing like the precise control available through the mission editor on the add unit screen.
More specifically; if I use
_dude = Createunit "whatever"
in a script and I want the unit to have an infoage that updates their map position every
~ _x,
is there a better way than using
Player Reveal _Dude
Thanx