OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: sanam on 19 Feb 2004, 13:54:54

Title: LegaWarz Fans: new addon out !
Post by: sanam on 19 Feb 2004, 13:54:54
The SkateBoard Addon is out at the Department of Funky Proxies (http://www.freewebs.com/department_of_funky_proxies/). It features several buid-in acrobatics anims/scripts and a training ground (can't call it a demo mission yet) to test your LegaSkating skills.
Colour coded as the usual way, Blue/yellow/red+green AND a stunt version.
Comes with .NFO readme, best open with workpad.
For tweakers, there's a highly documented CPP with lots of parameters to fool around with.

The DoFP project, at the moment, is to release not less than one addon a month !

Peacepunk out && gliding.
(http://www.freewebs.com/department_of_funky_proxies/SkateBlue.jpg)
Title: Re:LegaWarz Fans: new addon out !
Post by: DBR_ONIX on 26 Feb 2004, 20:36:48
Hehe, pretty good :)
To sort the repeatly clicking the Olie button.. Use this :
ollieacc = [your add action bit]

Then, in the ollie script, put, at the begining.. removeaction [unitname of skateboard] olieacc

And at the end, put a delay of a second (Or about how long it takes to do the olie) put another addaction bit..

No more flying skateboards!!
Noooo! :p
- Ben
PS, well done.. What about rollerbaldes or a lego bike now? ;)
Title: Re:LegaWarz Fans: new addon out !
Post by: sanam on 27 Feb 2004, 02:46:13
Cheers pal, thanks for the scripting advice, "I'm on him".

and...

-RollerBlades are my current .rtm/OFPAnim workshop.
-P3D Model easy
-Animations facing some issues to sort out, but it's coming.
-CPP implementation: a nightmare. It's incredible the number of mines you need. And, for most of them, you just doesn't understant what they mean precisely...

-A Fact To Live With: The RollerDude will not be able to remove his wheels, as he's not to be a guy in a vehicle, but a special guy with his special way to move.
.rtm anims doesn't apply to vehicles like cars, bikes, whatever, only to human beings, wich is a pity.

Peacepunk
P.S. If you checked my site, the Department of Funky Proxies do recruit "technical advisors"...
Title: Re:LegaWarz Fans: new addon out !
Post by: DBR_ONIX on 14 Mar 2004, 19:24:47
You can do anims in the CPP file
Like is done with steering wheels.. Can't this be done with people? I can on weapons..
_ Ben
Title: Re:LegaWarz Fans: new addon out !
Post by: sanam on 15 Mar 2004, 15:37:02
Cpp anims are the way We did the Acrobatic Figures for the Skate Addon. Combination of CPP and script actually.

That we can do.

Please drop me the lines of code (from your Cpp) if you happen to achieve implementation of cppAnims on a weapon, as it's quite different than a vehicle. Do not forget th eEventhandlers-firing part, please. On my next ultra-secret project, for instance, i use the Model/ModelSpecial trick to have a real animation effect, because I tough "type=rotation Axis=Osa_this BlahBlahBlah" didn't applied to weapons.
The only anims I've seen on a weapon was on BAS_MH60, they got a M134 Gatling-type sideGun wich the barrel rotating, yes indeed, but it's definitely not the vehicleWay (in terms of CPP coding, I mean)

I'm waiting for more ! Your turn now !