OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: The-Architect on 07 Feb 2004, 03:44:27
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How do I assign new windows for my addons when viewed in editor? By that I mean, I want my addons to have their own window like the BAS have. Like the BAS special forces and BAS vehicles. You get me?
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That's all in the config.cpp file of the addon.
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add this to the Cfg vehicles section of the config.cpp
vehicleClass="The-Architect's_stuff";
you can change the text in the qoutes
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I dunno what your on about. I don't make addons I just want to have my list organised in the editor.
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Then you cant, BAS and most other addons should automatically assign them under the right spaces, but you cant do it manually unless you take apart the addon and edit it..
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And if you edit it, it'll get all fucked up and every1 will need your edited version.
:beat: *Gets Shot* :beat:
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Hmm. I don't like it but I guess I'll have to live with it. ::)
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And if you edit it, it'll get all f**ked up and every1 will need your edited version.
*Gets Shot*
BS. Others will be able to use their versions of the addon just fine, as long as you don't edit anything else. You might run into problems in MP games, though, because you'd get a modified config error.
But most addons are binarized, so you can't edit their config.cpp's anyway. Oh well.