OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: illmatic on 31 Jan 2004, 18:56:25
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Ok i'll explain what a stinger spike is first before i explain the problem, its a rail of spikes a cop would throw out into the road at the end of a pursuit, these pop the cars tires...
alright the problem
i want to bust the tires when they drive over this spike trap, i'll be using a trigger over it, when a car, and only a car passes through this trigger it will probaly setdammage ## im not sure if you can do it this way by busting the tires without setting the damage so high, infact i think another method mite be better!
i cud use a heat shell under the car, but i really didnt want this to happen cause i want this realistic
and also another problem, i don't want to define a name to the vehicle (because im using a buy menu and i'd be lost how to name each vehicle that is bought), i want to try and do this so any vehicle goes through the tigger, the tires bust and the man isnt hurt either!
ok i hope this makes sense i dont speak very good english...... please someone give me pointers to how to get past this problem, i can understand complicated answers so you dont have to spend much time replying to this message! thankyou!
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Place a trigger where you want the action to occur.
anybody present
condition: "car" counttype thislist > 0
activation: {if ("car" counttype [_x] > 0) then {_x setdammage .92;_x setfuel 0}} foreach thislist
I couldn't come up with a way to bust just the tires. I don't think there is a way to do that. But setting the fuel to 0 will make sure it can't move anymore.
Give it a try.
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Thanks m8! i got it to work fine your da best!!
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AFAIK deaddog is right, there is no way to do damage to a specific part of a vehicle, like the tyres.