OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: goki on 28 Jan 2004, 15:22:57

Title: alarm playing when an enemy really gets aware of my character.
Post by: goki on 28 Jan 2004, 15:22:57
Hi ya guys,  (http://www.prz.tu-berlin.de/~alsch/image_archive/icons/person/oldguy_sm.gif)

In my mission I want a trigger covering an enemy base which is activated and plays alarm sound when my character is noticed by any enemy unit in the covered area.

The problem is I don't know the exact condition to put in the trigger which is supposed to check if any enemy unit sees my unit in the enemy base. here I will make it midnight so enemies will hardly see my character. so the alarm is supposed to play when an enemy "really" gets aware of my character.

G.
Title: Re:alarm playing when an enemy really gets aware of my character.
Post by: macguba on 28 Jan 2004, 15:56:52
Create the trigger, group it to your unit and you'll get new options in the Activation box.
Title: Re:alarm playing when an enemy really gets aware of my character.
Post by: goki on 29 Jan 2004, 16:42:43
Hey !  (http://www.prz.tu-berlin.de/~alsch/image_archive/icons/person/oldguy_sm.gif)


you are dannn good! thank you awfully much (http://www.prz.tu-berlin.de/~alsch/image_archive/icons/smileys/smiley2.gif)

(http://www.prz.tu-berlin.de/~alsch/image_archive/icons/comic/calvin_and_hobbes.gif)

so long.

G.