OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: macguba on 27 Jan 2004, 15:44:22
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Under particular circumstances I want a loon (or the player) to die. As things stand it all works fine but silently: what the thing needs is an "aargh" death rattle.
I could record one myself and make the trigger play it, but that's all a bit like hard work. Is there such a sound already in the game? How do I make it play?
I was hoping it would be in one of the Effects boxes in a trigger, but no dice.
Many thanks.
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Im thinking something like an eventhandler.
As for a sound, you could use the cry of agony when you legs are injured and you try and walk. Thats fairly grissly. Dont know where its kept though
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Ah yes, that'll do ... no I don't know where it's kept either, thats what I need to know.
(It's for a trap which is fired by a trigger, so once I've got the sound making it play is no problem.)
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Hi MacGuba!!
Check in the DTA folder, then UnPBO the sound file. It should be called hit(#) or Up.wss/Up.stk. I've just checked, You might wanna look in the "People" folder (after having Sound.pbo unpboed).
They're all *.wss files though. I don't know with what programm they can be opened.
crunch
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Can You work it out??
Ahem! :-\ If You want, I just tried make some.
I can send them to You, they're in *.ogg already. But don't laugh!!! ;D
crunch