OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: dalton on 26 Jan 2004, 13:01:20

Title: more waypoint problems
Post by: dalton on 26 Jan 2004, 13:01:20
after my successful ejection my plane doesnt follow its waypoints. sometimes it lands where i dont want them to. once i even remember it landing and picking up the ppl that it just paradropped. and sometimes it just stops in midair.
whats the reason 4 this?
Title: Re:more waypoint problems
Post by: gundernak on 26 Jan 2004, 13:07:13
you have to unassign each dude ejected...

unassignVehicle dude01
unassignVehicle dude02
...

or

"unassignVehicle _x" forEach units dudegroupname

syntax not guaranteed!
Title: Re:more waypoint problems
Post by: dalton on 26 Jan 2004, 13:13:57
how shud i do that? shud i put a trigger or something? or in the init?
Title: Re:more waypoint problems
Post by: Artak on 26 Jan 2004, 13:18:31
How do you make the guys eject? If you're using a trigger or script or what ever you can just add the method above to it.
Title: Re:more waypoint problems
Post by: dalton on 26 Jan 2004, 13:24:09
i did it w/ the eject tut.
Title: Re:more waypoint problems
Post by: dalton on 26 Jan 2004, 13:33:33
i did the second 1 but it just stopped in midair. ill try the 1st 1 now
Title: Re:more waypoint problems
Post by: dalton on 26 Jan 2004, 13:53:53
ug. neitha of them work. the units dont get back into the heli tho
ne otha ways 2 do it?
Title: Re:more waypoint problems
Post by: Chris Death on 26 Jan 2004, 17:53:56
hmm - i think at's pointless to suggest you more here,
before you posted your script, or your trigger configuration.

Eject is very easy to do, if you know what to do where -

and there's the point: we need to know what you did, to
be able to help you completing it.

~S~ CD
Title: Re:more waypoint problems
Post by: dalton on 27 Jan 2004, 00:04:52
ok i solved it. ;D

all i did was put a waypoint for the heli to go into a trigger. then i did the setdammage 1 thing. thats it. problem solved.
Title: Re:more waypoint problems
Post by: Chris Death on 27 Jan 2004, 00:14:40
errm - did i miss something in this thread:

Was there maybe another thread, where it would make
sense to have had read that, to understand everything
here.

what was solved by a setdammage 1?

anyway, if you've solved that, you should push the "topic
solved" button, just not to confuse others like me anymore
with that thread.  ;)

P.S: forgive me some sarcasm here, couldn't resist

~S~ CD