OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Dubieman on 25 Jan 2004, 03:43:16

Title: Four to five
Post by: Dubieman on 25 Jan 2004, 03:43:16
Anyway you can put say all the CWC and the nogovo islands onto the same map?
Not that I'm doing anything with it, I would just like to know.
Title: Re:Four to five
Post by: m21man on 25 Jan 2004, 04:06:55
Yes. I believe it's being done right now ;) .
Title: Re:Four to five
Post by: dmakatra on 25 Jan 2004, 11:41:36
laggy...

:beat: *Gets Shot* :beat:
Title: Re:Four to five
Post by: m21man on 25 Jan 2004, 17:10:06
Quote
laggy...
Not according to the people who're making it.
Title: Re:Four to five
Post by: Planck on 25 Jan 2004, 19:17:24
I would imagine they would have to remove a lot of objects from each island, otherwise there would be too many objects on the whole map.

There is a limit, but I can't recall what it is now.

Also, I doubt BIS would allow Nogova to be included, unless they have given permission.


Planck
Title: Re:Four to five
Post by: m21man on 25 Jan 2004, 19:21:30
Quote
Also, I doubt BIS would allow Nogova to be included, unless they have given permission.
I believe they have.

Quote
I would imagine they would have to remove a lot of objects from each island, otherwise there would be too many objects on the whole map.
Tonal had over 300,000 objects, the limit is pretty high ;) .
Title: Re:Four to five
Post by: Planck on 25 Jan 2004, 19:37:45
Well, you would need a pretty good machine to play on that map.
Not just for the amount of objects, but also the textures.

Malden = 103,114 objects
Kolgujev = 70,770 objects
Everon = 56,740 objects.
Nogova = 177,224 objects

Total  = 407,848 objects

Might be playable, but not for everyone.


Planck
Title: Re:Four to five
Post by: m21man on 25 Jan 2004, 23:30:35
Quote
Might be playable, but not for everyone.
Too bad for them. I certainly would like a world with Nogova, Malden, Everon, and Kolgujev.
Title: Re:Four to five
Post by: shinraiden on 26 Jan 2004, 00:45:17
I suppose if you did a fairly thorough job with WRPtool's blur tool or Visitor's Terrain erosion function you could signfiicantly alter the bittage (?) of the node points while still having it look very similar. Additionally, the process in Binarize and WRPtool results in all the object ID's being scrambled. The only question is would BIS sanction this kind of a derivative.