OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Dubieman on 25 Jan 2004, 03:43:16
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Anyway you can put say all the CWC and the nogovo islands onto the same map?
Not that I'm doing anything with it, I would just like to know.
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Yes. I believe it's being done right now ;) .
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laggy...
:beat: *Gets Shot* :beat:
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laggy...
Not according to the people who're making it.
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I would imagine they would have to remove a lot of objects from each island, otherwise there would be too many objects on the whole map.
There is a limit, but I can't recall what it is now.
Also, I doubt BIS would allow Nogova to be included, unless they have given permission.
Planck
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Also, I doubt BIS would allow Nogova to be included, unless they have given permission.
I believe they have.
I would imagine they would have to remove a lot of objects from each island, otherwise there would be too many objects on the whole map.
Tonal had over 300,000 objects, the limit is pretty high ;) .
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Well, you would need a pretty good machine to play on that map.
Not just for the amount of objects, but also the textures.
Malden = 103,114 objects
Kolgujev = 70,770 objects
Everon = 56,740 objects.
Nogova = 177,224 objects
Total = 407,848 objects
Might be playable, but not for everyone.
Planck
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Might be playable, but not for everyone.
Too bad for them. I certainly would like a world with Nogova, Malden, Everon, and Kolgujev.
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I suppose if you did a fairly thorough job with WRPtool's blur tool or Visitor's Terrain erosion function you could signfiicantly alter the bittage (?) of the node points while still having it look very similar. Additionally, the process in Binarize and WRPtool results in all the object ID's being scrambled. The only question is would BIS sanction this kind of a derivative.