OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Ade on 24 Jan 2004, 01:45:43
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??? (again!)
I've nearly finished a mission but have one small problem remaining. The mission is a night raid on a cluster of small buildings in Nogova (map ref Dj21). However, there's a 5 Gigawatt streetlamp right in the middle, somewhat spoiling my 'daring raid with night vision goggles' scenario.
I got around it by using an artillery script snippet from OFPEC to drop a grenade near it, which seemed to do the job.
But then I placed a trigger to save the game when the player is a short distance from the target area. If you get killed and resume from this point, the light is back on >:(.
Is there a more elegant and permanent way of deactivating a light when it is one of the built-in island objects and not one added in the editor (which other posts all deal with)?
Cheers,
Ade
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object 1234 switchlight "off"
Obviously get the right number: click on Show IDs and zoom in. You may need to Preview the mission and have a look around to be sure you have the right object. Also check the syntax.
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MacGuba,
Thanks again, although I'm a little embarrassed at how easy that was. ::)
Still, I'm learning.
:cheers:
Ade