OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: Hartza on 21 Aug 2002, 11:15:57

Title: Animals
Post by: Hartza on 21 Aug 2002, 11:15:57
Has anybody seen any animal addons ?

I really would like to see some cows, horses, dogs, etc moving on the hay field and farmyard when troops are marching on the road ...

More REALISM  :cheers:
Title: Re:Animals
Post by: KTottE on 21 Aug 2002, 11:31:00
There are no animal addons, due to the fact that we can't make animal animations. So unless you want static cows/sheep/camels you will never see any animals in OFP. (Unless BIS change their minds and make new anims for animals.)

Sorry.
Title: Re:Animals
Post by: Messiah on 21 Aug 2002, 14:18:40
u can have birds - seaguls to be exact... there was a script - but untill that comes back online u will have to wait.

oh.... and yes.... no animals.... nless u only want the rear to legs to move and it floats along the ground and cant move anyhting at all  ;D
Title: Re:Animals
Post by: KTottE on 21 Aug 2002, 14:19:45
Oh, how could I have missed out on that one Messiah =)
Yes, you can have animals, as long as their bone structure and animation matches a human.
Title: Re:Animals
Post by: Mr_Shady on 21 Aug 2002, 18:02:40
I can just see Steve Irwin stalkign around Nogovo...

"Crikey, that's a rare Nogovan Man-Cow!! It looks just like a man that's been textured by an OFP addon maker who couldn't really be @rsed... now I'm going to grab his pecker and see if it pi**es him off..."

Whoa, that'd be a great mission  ;D

I think there are more things we can be making in the meantime before we start on this kind of thing. Nice idea though... it'd be great hiding behind machine-gunned cows like in Saving Private Ryan!
Title: Re:Animals
Post by: KTottE on 21 Aug 2002, 18:07:21
Machine gunned cows are no problem. Just make them static objects and ta-daaa.
Moving animals are impossible though.
Title: Re:Animals
Post by: Jimmy_james on 22 Aug 2002, 00:02:17
hey what about sheep and a mission could be find the mystery sheep shager! :D
Title: Re:Animals
Post by: Messiah on 22 Aug 2002, 00:22:40
lol @ Mr_Shady

Jimmy_James - hmmmmmm, strange.

what about a giant killer chicken? well.... dead animals are ok... but kinda pointless in a mission - just more addons
Title: Re:Animals
Post by: Quicksilver on 22 Aug 2002, 00:46:36
i still think the dog on wheels is the best way to go, just put in a tank .cpp and BAM!

http://www.cnn.com/US/fringe/9603/03-14/dog_wheels_large.jpg

-Quicksilver
Title: Re:Animals
Post by: vectordude on 22 Aug 2002, 01:09:01
boy are we comin up with some wwwwwwiiiiiiieeerrrrrdddddd ideas......

how bout the giant beaver to be killed by the caveman
Title: Re:Animals
Post by: Schoeler on 22 Aug 2002, 01:12:28
You guys are a bunch of twisted b@stards, but I'm dying from laughter.  Mr_Shady, a Steve Irwin addon would be sublime.
Title: Re:Animals
Post by: Kaliyuga on 22 Aug 2002, 01:16:49
Hmmm A Giant Beaver huh? :wow:


Well.. the wheeled dog idea isn't half bad... You could base it off of that shrunken down jeep I saw or something for the chassis , make small wheels.. lol

If we could do this.. I want dog mines.. that's right , you heard me ... DOG Mines.. check out this link, it's funny if nothing else.. but a possible real application if someone made dogs

http://www.soviet-empire.com/arsenal/army/anti-tank/dog_mine.php

:toocool:
Title: Re:Animals
Post by: Jimmy_james on 22 Aug 2002, 01:56:13
thats canny harsh that is. next thing we'll have that dog woof that turned into a human and vice versa (British TV)
Title: Re:Animals
Post by: Jakerod on 22 Aug 2002, 04:24:28
I say get the rabbit from Monty Python and the Holy Grail, It could have like 100000000 hitpoints or whatever they are called in this game. then someone else can make a handgrenade that does 1000000000 damage so that we can kill the rabbit.

Being serious now though....dead animals would be good they could be used for cover....i would feel a little bad using a dead animal for cover though :'(
 "In death he saved us all"     -Homer Simpson talking about Krusty the Clown

And a static cow wouldnt be that bad either....least there is something interseting in the background....They have a goat on top of the new fountain in resistance....hmmm i say take the fountain and stick it in the ground so only the goat is visible
Title: Re:Animals
Post by: Kaliyuga on 22 Aug 2002, 06:13:58
Uhh that's a deer isn't it.. and not a goat.. on the fountain ;D

And the Holy Hand grenade is.. well was.. a top secret project of mine 8)

In all seriousness, I'd like to have some info regarding the whole bird thing.. I mean what's the beach without seagulls right? I think it would add atmosphere to a mission if you were walking through the woods when all of a sudden an enemy patrol spooked some birds, thus giving away their positions.

And I could take mah DKM Shotgun , head out to the lake on Nogova, and start my Duck Hunt mod  ;D

And hey.. if we can make submarines, why can't we make a gator or two? or aquatic speed bumps as I like to call em  ;D
Title: Re:Animals
Post by: Messiah on 22 Aug 2002, 11:56:01


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Title: Re:Animals
Post by: Mr_Shady on 22 Aug 2002, 20:40:09
Anyone want to make OPERATION: STUPID AUSSIE SNAKE AND CROC GUY?  ;)

Maybe we should concentrate our efforts into something more beneficial to the community... like a way of getting a vehicle to have two guns firing simultaneously. It bugs me to have to switch to the co-ax MG in the middle of a tank battle when there's some puddlejumper with an AT rocket having a go at me, when my commander could just pop his hatch open and give the little $od the good news with a .50cal.



Title: Re:Animals
Post by: Messiah on 22 Aug 2002, 21:26:58
Anyone want to make OPERATION: STUPID AUSSIE SNAKE AND CROC GUY?  ;)

Maybe we should concentrate our efforts into something more beneficial to the community... like a way of getting a vehicle to have two guns firing simultaneously. It bugs me to have to switch to the co-ax MG in the middle of a tank battle when there's some puddlejumper with an AT rocket having a go at me, when my commander could just pop his hatch open and give the little $od the good news with a .50cal.

well.... ummm.... thats not really in the spirit of things - this is an idea, granted its been thought of alot, and we've said its impossible - but so is 2 guns firing simultaneously in ofp -  the game doesnt support it because BIS rushed the final code (well thats what ive been told)

so, give people some credit for thinking of addons, it all helps in the long run - in some little way - and its kinda funny - and some of these peeps wouldnt have that little seagul script if it wasnt for this thread.

cheers :thumbsup:
Title: Re:Animals
Post by: PunkerSXDX on 22 Aug 2002, 21:39:34
Anyone want to make OPERATION: STUPID AUSSIE SNAKE AND CROC GUY?  ;)

Hey Man Steve Irwin is the Man! So what if He's Supposed to be Dead! But you should Start a New Thread about theTank Stuff Cause thats Drivein' Me Nuts too ;) I wish the Sabot and HEAT rounds would Load Faster it's Only Supposed to Take 8 Seconds, in a Real M1A1 tank, or else You'll get some Serious talkin To!
Title: Re:Animals
Post by: Kaliyuga on 22 Aug 2002, 22:36:13
Yeah.. thanks for that script Messiah... some good did come of this thread after all  ;D  
:cheers:
Title: Re:Animals
Post by: mikeb on 23 Aug 2002, 02:19:37
Too right.  This thread was boring the hell out of me.  Although it was interesting to see what to make of the minds of the other contributors.

Bestiality is a crime you know....
Title: Re:Animals
Post by: Hartza on 23 Aug 2002, 09:25:05
Okay, okay  :tomato:

so we don't have animals for OFP ...

 ;D ;D ;D

end of that story ...
Title: Re:Animals
Post by: zsa_zsa_rasputin on 23 Aug 2002, 14:08:06
Has anyone remodelled\skinned the gulls (to maybe some scary ravens called Quoth or something? :D)

Dan  ;D

ps. How about a weird mutated Sphinxy-type creature rising from the polluted filth of a nearby bio-chemicals weapons plant "release the flying monkeys! <pause - simian screaming and some crunching bones> meh - back to the drawing board"
Title: Re:Animals
Post by: Mr_Shady on 23 Aug 2002, 14:48:00
Don't get me wrong, I'd love to see german shepherd guard dogs, like in Medal of Honour: Allied Assault. Or maybe birds that flutter off and make noise when you go charging through the forests... but none of these things are going to be possible until we get some/ if we get some animation tools.

And i was thinking about the tank with more than one gun firing thing... how about tank, right, with the commander's cupola removed (bear with me). Someone makes a cupola section with an MG, and then we put the cupola unit into the tank with scripts or even the "this in cargo" type-commands, so the cupola functions independently of the tank itself whilst apearing to be part of the vehicle? But then the commander would'nt be able to order the gunner/driver around, so then maybe the cmdr position of the original tank would need to be kept but without the "turn out" option, so the crew functions as BIS intended whilst the extra MG adds a little extra realism. Or maybe this could be added for the loader's position on US tanks, so vehicle could actually have their full compliment of crew, technically?

Or have i just wasted a minute or so of everyone's lives?  ???
Title: Re:Animals
Post by: Hartza on 23 Aug 2002, 20:09:17
Well, I think we all game owners have that privilege to want something new.With out these "I want " things this game has been buried for long time a go .. :toocool:

So, correct me if I am wrong ...

Still. there are lot of things to make this game to perfect ...
But we are heading to right direction  :cheers:
Title: Re:Animals
Post by: Mr_Shady on 23 Aug 2002, 21:08:53
Quote
If we could do this.. I want dog mines.. that's right , you heard me ... DOG Mines.. check out this link, it's funny if nothing else.. but a possible real application if someone made dogs

I just read that the Russians used T-34 or KV-1 tanks with food under them to train the dogs to run under tanks, so in battle when they were loaded up with plenty of explosives, they'd (supposedly) charge straight under the Panzers and blow them up.

Of course, the dogs ran straight under the nearest RUSSIAN tanks in battle, as they knew that food was usually under them...  :-\

Anyway, this is conclusive proof that the Russians are the cheapest country when it comes to anti-tank weapons: first a bottle of petrol with a burning rag in the top, then exploding dogs.  ;D
Title: Re:Animals
Post by: Mr_Shady on 23 Aug 2002, 21:10:09
Oh, i started a "tank firing two guns" thread on this same board. So i'll shut up about it now.