OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: OlaRune on 20 Jan 2004, 16:14:44

Title: bonfire
Post by: OlaRune on 20 Jan 2004, 16:14:44
can i set a bonfire to be burning as the missaion starts, otherwise you have to light it yourself. I want a mission were the blayer is a guard. If he sees an enemy he should light the bonfire outside the tent. Then should this be sensed by a trigger and reinforcements should arrive. How do i make the trigger sense that the bonfire i lighted.
Title: Re:bonfire
Post by: macguba on 20 Jan 2004, 18:01:22
inflamed fireplace

Operand types:
fireplace: Object
Type of returned value:
Boolean
Description:
Check if fireplace is inflamed (buring).

Example:
inflamed fireplaceOne