OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: jepo on 19 Jan 2004, 12:05:00

Title: guns on the ground
Post by: jepo on 19 Jan 2004, 12:05:00
how do i make it so at the start of a mission there is a weapon lying on the ground and i can pik it up
Title: Re:guns on the ground
Post by: Unnamed on 19 Jan 2004, 12:47:22
You could put this in a players init field or a script e.t.c

Code: [Select]
MyHolder="WeaponHolder" CreateVehicle (GetPos Player)

MyHolder addWeaponCargo ["AK47", 1]
MyHolder addMagazineCargo ["AK47", 4]

Bear in mind the weapons holder will disapear when you empty it.
Title: Re:guns on the ground
Post by: Tomb on 19 Jan 2004, 16:16:05
If ya wanna have a few stashed rifles (say, in a bunker or alike), then ya can also
create a tiny addon (just a PBO'ed config file), like this :


Class CfgVehicles
{
class All{};
class Static: All{};
class Building: Static{};
class Strategic: Building{};
class ReammoBox: Strategic{};
class WeaponHolder: ReammoBox{};

class TMB_M16Stash: WeaponHolder
{
   scope=2;
   vehicleClass="Ammo";
   icon=Ammo_move;
   mapSize=0.58;
   armor=1000;
                destrType=destructNo;
   displayName="Rifle Stash";
   model=\data3d\deka;
   irTarget=false;
   nameSound=weapon;
   showWeaponCargo=True;

   class TransportMagazines
   {
         class M16
         {
            magazine=M16;
            count=4;
         };
   };
   class TransportWeapons
   {            
      class _w_M16
           {
                 weapon="M16";
                 count=1;
           };
   };
};

 :) summit like that (it will create a verticallly stashed M16)

Title: Re:guns on the ground
Post by: jepo on 19 Jan 2004, 16:19:48
thanx, i'll try it out