OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: scotta on 17 Jan 2004, 17:52:08

Title: no seagull
Post by: scotta on 17 Jan 2004, 17:52:08
I just finished a multiplayer mission and I used a respawn=group so that people will only respawn untill their group is dead.  Is there a way to make it so that when all soldiers are dead the person doesn't come back as a seagull.  I mostly want this because I am trying to keep people from flying around after they are dead and helping the other living teammates locate enemy units and units I have placed in buildings.  Any help would be appreciated.

Aaron
Title: Re:no seagull
Post by: Planck on 17 Jan 2004, 18:31:41
As far as I know, it isn't possible to disable seagulls if respawn fails or ends.


Planck
Title: Re:no seagull
Post by: SilentHunter on 17 Jan 2004, 21:19:38
You have to edit the "scripts.pbo" in the "DTA" folder,

if you tell me EXACTLY how you want people to respawn, i'll do it for you!

SILENTHUNTER
Title: Re:no seagull
Post by: scotta on 22 Jan 2004, 04:14:40
Thanks for the reply and email back.  I was having a hard time getting my login to work at the website to let me post a reply to you.  Yes, I would be very interested.  Basically, I've created a mp mission where players can pick one of four people to be, each of which have 3 other soldiers in their group.  I created a description.ext file where I put in it respawn="Group" and this works great for having them only respawn up unitl the members in their group are all used up.  I still want this to happen I just want to eliminate how the when after all four of these are dead you become a seagull and can fly around looking at stuff like some sort of magical helper bird that can spot all of the snipers and etc.  that I have hidden.  It would be great if as soon as all of the members are dead then instead of turning them into a seagull it went staight to stats page or something.  I checked out the DTA file and found some seagull stuff in there but I wasn't sure which line to edit or how the code works.  BUt your help would be much appreciated.    

Thanks................Aaron  

Title: Re:no seagull
Post by: icarus_uk on 22 Jan 2004, 16:40:49
Why dont you just use one of the many spectator scripts around?
Title: Re:no seagull
Post by: scotta on 23 Jan 2004, 11:24:07
Where can I find one of these spectator scripts.  I did a search on the ofpec site and it didn't come up with anything. If you can give me a website address or something.   I appreciate your help.......Aaron
Title: Re:no seagull
Post by: Planck on 23 Jan 2004, 21:42:53
Use ECP.......it has the spectator script incorporated.


Planck
Title: Re:no seagull
Post by: scotta on 25 Jan 2004, 06:41:02
I'm sorry for sounding a little ignorant but I don't have any clue what ECP means or is.  I don't know if this is something in the game or some sort of script that can be downloaded.  If so, then where can I go to download scripts like this.   Thanks...........Aaron
Title: Re:no seagull
Post by: Planck on 25 Jan 2004, 13:19:18
ECP = Enhanced Configuration Project.

Go here to learn more and download the Core:

http://www.ofpec.com/editors/ecfg/


Planck