OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: the do right man on 08 Jan 2004, 19:12:49

Title: battleship
Post by: the do right man on 08 Jan 2004, 19:12:49
Hi all, I need a Battleship addon, has it ever been made?
If so where can I dl?

Need it for my Nam intro (Bay of Tonkin),

thanks,
Title: Re:battleship
Post by: blackhawkdown132 on 25 May 2004, 02:55:08
there is an assulat ship that is based off the PT boat with a tank coonnon instead of M-2s. You can find it at flashpoint.cz
Title: Re:battleship
Post by: Dubieman on 25 May 2004, 03:01:55
Is it that PBR with diff camo and more weaponry?
If it is i dont think you should use that. Maybe some airvraft carriers and a LST? :-\
Title: Re:battleship
Post by: blackhawkdown132 on 25 May 2004, 03:45:51
yeah the BIS LSD had two 5 inchers on it, under the radio attena
Title: Re:battleship
Post by: PsyWarrior on 25 May 2004, 09:30:19
Greets,

Unfortunately, it seems that the naval side of OFP has been neglected a little. Big multigun capital ships are possible in OFP, but people just don't have the inclination to make them.

There are a couple of options however:
-west-
BIS LST: Comes with the game. No actual weapons, and it can't move, but there are two 5" cannons on the sides (although they are static).
LSD: No weapons, unfortunately, but it's large and it can move...
Australian Freemantle class: medium sized ship, quite fast, and with a single HE cannon turret.
Col_Klink's Tiger Gunboats: Small, very fast, and armed with either M2s or massive great chain guns, that can take out a group of T80s... Nothing like a battleship though.

-east-
'Pauk' Class patrol vessel - The closest to a capital ship that there is in OFP: Approximately frigate sized, and with 9 different weapons, including torpedoes... but they're not torpedoes at all, just missiles (it was made before the CoC torpedoes).

Then there's the aircraft carriers. Unfortunately, I think that they are all static.

Have I missed anything important out?

-Supreme Commander PsyWarrior
-Psychic Productions Studios
Title: Re:battleship
Post by: Tuulos on 25 May 2004, 22:19:36
I would count one thing more: Russian hovercraft. Can be found on ofp.gamezone.cz It has two static missile launchers (not working) and two gun turrets (one works, one static) and it's huge.  :D
Title: Re:battleship
Post by: blackhawkdown132 on 25 May 2004, 22:52:54
people have made scud targeting scripts for the BIS model , so why not convert (remodel) said ships to have these weapons AND be able to launch them to shore targets?
Title: Re:battleship
Post by: blackhawkdown132 on 25 May 2004, 22:54:29
u missed the nimitz carrier, i beilve it has working phalax AAAs and sea sparrow SAMs on board
Title: Re:battleship
Post by: Ball Zack on 29 May 2004, 23:05:44
All you have to do is make the ship in sections as static objects.  Then use scripts to attach all the sections together, and add the turrets.  You wouldn't be able to control the ships movement, but it wouldn't be realistic to be able to do this any way.  A script could be used to make the ship move in a straight line.  This would be great for launching Tomahawks from the COC Tomahawk pack...
Title: Re:battleship
Post by: PsyWarrior on 29 May 2004, 23:25:44

Actually, zack, someone has done this, with a moving vehicle!

Download the Pauk soviet patrol vessel. It comes with nine turrets (including 'torpedo' launchers, missile launchers and 30mm turret). And it can move as well.

Unfortunatly, no-one else seems to have the inclination to do this...

-Psy|W
Title: Re:battleship
Post by: Jake Trans on 10 Jun 2004, 21:53:29
about the closest working captial ship I know of is a bit of a way off it's the falklands war mod they said they would put 40mm AA guns on it but thanks to PsyWarrior from the patrol ship I've got the hovercraft good but it BIG

PsyWarrior looks like you DO know what I want