OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: j-man on 29 Nov 2003, 19:22:52

Title: Dead body detection
Post by: j-man on 29 Nov 2003, 19:22:52
Ok, im trying to find out if there is a way to make units detect if another unit is dead. Like when a guy dies in a certain area all the other soldiers in the area become aware.

Any ideas? ???
Title: Re:Dead body detection
Post by: macguba on 29 Nov 2003, 20:09:27
Two parts to this question.

Firstly, the condition line of the trigger - in other words, who is getting shot.   You can detect this in various ways, depending on  what you are trying to do.

(not alive loon1) or (not alive loon2)

or

(count units grp1) + (count units grp2) < 11

If you have say East present in the Activation box then you might have

count units thislist < 15


Secondly, the On activation line of the trigger.     You could havea switch trigger switching the relevant groups into a new waypoint and not bothering with an on activation line.   Alternatively, you could have something like

"_x setBehaviour {aware}" forEach thislist

in which case you would need to have the Activation box set to east/west present, whoever you wanted to go aware.

Syntax not guaranteed.


Title: Re:Dead body detection
Post by: j-man on 29 Nov 2003, 21:31:09
Problem solved!

Thanks macg works great :)