OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Wedgie_Mutha on 12 Nov 2003, 15:03:26
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Hi all,
Im trying to create a mission with LOTS of units, and Im looking at using Doolittle's enemy spawn script (very cool btw).
However, this scripts doesnt delete dead units as far as I can tell. Do dead units cause lag, or is it only the 'live' ones, so to speak.
Thanks in advance
Wedgie.
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As far as I know It DOES,
there is some srcipt for remove the dead bodies...
As I remember this sript was among 5 scripts lately announced in news at ofpec...
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You can find it at:
intelligence depot - editing news - among 'some items unpended'
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Dead bodies do cause lag, though not much. There are lots of other far more important causes of lag ... I wrote a list once .... wait .... it's in the Ed Depot somewhere .... here. (http://www.ofpec.com/editors/resource_view.php?id=512) Other people have added some handy extra tips.
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Top job, thanks guys