OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Eat_Lead on 11 Sep 2002, 21:01:34

Title: Getting A Unit To Sit Down
Post by: Eat_Lead on 11 Sep 2002, 21:01:34
this is a simple question but i cant find the answer anywhere (Yes, i HAVE searched the faq AND the fourm)
is there also a way of making them stay sitting down or can u just use the 'this dissableAI "MOVE";' command?

 
:cheers:
cheers
Title: Re:Getting A Unit To Sit Down
Post by: Wolf on 11 Sep 2002, 21:05:36
Use
Guyname switchmove "Effectstandsitdownstill"
Use that in a trigger.
If the unit has a weapon, they will stay down.
If they are unarmed, they will only stay down for a few seconds.
Title: Re:Getting A Unit To Sit Down
Post by: Eat_Lead on 11 Sep 2002, 21:43:59
cheers, nice responce time as well
ow ya one, ;D :cheers:
Title: Re:Getting A Unit To Sit Down
Post by: Davies1 on 11 Sep 2002, 22:08:41
you can also place it in their initialization box
if it doesnt work try

this setbehaviour "safe"; this switchmove "effectstandsitdown"

Title: Re:Getting A Unit To Sit Down
Post by: macguba on 12 Sep 2002, 02:12:26
Check out the Unofficial command reference guide for a whole bunch of these effects.

Last time I looked it was available through the Editor's Depot, but you had to follow the link to the old Ed Depot.
Title: Re:Getting A Unit To Sit Down
Post by: Eat_Lead on 12 Sep 2002, 22:01:14
k, ill try that as well,
  (sory ive taken so long 2 reply but ive been @ skool all day)
  :gunman::joystick:
Title: Re:Getting A Unit To Sit Down
Post by: Eat_Lead on 12 Sep 2002, 22:07:20
yup, found it,
  cheers