OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: sgtGunneryHighway on 11 Oct 2003, 02:19:05
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when u use the command "disableAI", how restoring the abilities?
for example : this disableAI "move" , how the soldier can move again?
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Sarg ;D
I dont know if you are foreign, are tired or something else.. maybe i do not know you enuf but i do not seem to understand these lines :-
how restoring the abilities?
AND
how the soldier can move again?
If you could kindly rephrase these sentences i would gladly help you out ;D
Rhys
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;D ;D its like that when i abuse of some defended products cuz english is not my native tongue ;D ;D ;D
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erf i mean when u use the "disableAI" command how can u remove this one?
example : this disableAI "move" (the unit cant move)
how can i do to get back on the normal AI state?
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Ok, so English is not sgtGunnery's native language. Regardless, his English grammer is not so bad as to make his question indecypherable (sp?) - English is my native language, but my spelling of words such as this is lacking- ;D. Could we do any better in sgtGunnery's native language? I could probably not even utter one word of his tongue let alone write in his language. Anyway, what sgtGunneryHighway is asking is:
After using the disableAI command on a unit, how does one restore the AI. For example, if one commands: unit1 disableAI "move", how can unit1's ability to move be restored?
In any language, this is a good question, as I have wondered the same thing.
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;)
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Unfortunately, the answer is: you can't.
The closest you can get to disabling the AI, re-enabling it, is by using the "unit stop TRUE" command. The stop command has the same effect as issuing all three "disableAI" commands (move, target, and the third one). But you can cancel the stop command by saying "unit stop FALSE".
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:cheers:
tnx anyway