OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: eagle-eye on 10 Oct 2003, 16:11:57
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This might be (and is) obvious, but anyway.
The Question: would it be too boring to rule out medics from a realistic-oriented missons/mods?
OFP medics can cure wounded unit from a state of crawling, and several times that is, right?
In real world if one receives a bullet going through major leg bones, one is not going to walk for several weeks at least.
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I think the role of medics should be like this.
If you are wounded in OFP you will die slowly, the medic just prevents you from dying. Do people get what i mean.
i.e. if you are playing a MP map and you get shot in the leg, you should die within lets say 5 minutes (from blood loss or simluar) but if a medic rescues you he will prevent futher injury and he will bandage you up so you will still be crawling around but you won't die :D
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In a script I've got, you keep bleeding unless a medic heals you. In the new version, you'll stay damaged, but the bleeding loop will be stopped.
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K Ive worked out how to do this:
1stly make a trigger that tells if a unit is damaged
2ndly make this activate a script that makes the man do the dead anims
3rdly make it so if a medica gets xxx close to U he does the healing anim, and U get up
OR
the same as above apart from 3, where if an ambulance gets close to U U are moved in as the guy on the bed in the back
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I did make a script so that when you were hit the following happens,
1) your hit!!! and you bleed, if your health drops below 70% then you will continually bleed until medic heals you or you die!!!
2) if you drop below 30% health you would fall on the floor and your guy would lye there bleeding until a medic came
but i lost this script a while back