OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Roni on 09 Oct 2003, 01:32:24
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Okay, so maybe I've been playing with the skipTime command too much - so sue me ! :beat:
How about this - place an abject on the map, say a jeep (ideally it would be an early 60's police box or a 1980's DeLorean !) ;D
Now record the objects starting position and then make a script that looks something like this -
#loop
<get vehicles speed("velocity" command plus trigonometry)>
<feed the vehicle speed into a skipTime command, with an appropriate coefficent so that (say) 10kph = 1 day per second>
< reset the vehicles position back to its start position>
~0.1
goto "loop"
Because you are resetting the vehicle's position once every 0.1 second the vehicle animation will tend to jump and skip. Keep it - it should actually add to the effect !
Note that because of the continuous position reset the vehicle won't actually go anywhere, but the faster you "drive" the faster time will progress.
Best of all - chuck it in reverse and watch time go backwards !
ANOTHER IDEA ! - Rig the script so that the vehicle DOES move and time doesn't start to pass until the vehicle goes above 100 kph ! (Where is Michael J Fox when you need him !)
BTW - I have absolutely NO EFFIN IDEA what this could ever be useful for ! :-\
(Maybe the start of a scenario in which the players have to go back in time to stop an assassination . . . ?) :gunman:
Cheers all !
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Another stupid idea! Well, you may as well lock this yourself, before a moderator does.
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m21man,
No matter how silly an idea may sound to you, do not post rude and unconstructive opinions.
Continue to do so, and you'll only earn yourself a warning then a ban.
And yes, this idea is not within the realm of realism that is required for posts, so I'm afraid it must be locked.
*Locked*