OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Old_Man on 10 Sep 2002, 20:55:24

Title: Simulated Naval Bombardment
Post by: Old_Man on 10 Sep 2002, 20:55:24
I am looking for a way to allow a player to call in a naval bombardment ONLY after reaching a specific waypoint. As it stands right now HE can call it in anywhere on the Island.
 I know it is waypoint activated (I think); just can't get the waypoint or the trigger set up right. PLEASE HELP
Title: Re:Simulated Naval Bombardment
Post by: Black_Feather on 11 Sep 2002, 00:05:05
Are you doing this with the radio alpha? if you are just put this in your init.sqs

1 SetRadioMsg "null"

then in the activation field of your waypoint or trigger put

1 SetRadioMsg "Call in bombardment"
Title: Re:Simulated Naval Bombardment
Post by: Old_Man on 13 Sep 2002, 01:57:46
Ok Thanks B F ,
                    I get the Call........... , in the radio call up menu; But, still have radio alpha availible and have tried to activate the trigger without  radio alpha activation but to no avail.Is there a tutorial on waypoints controlling triggers laying around some where; sure would be helpful

                               Old_Man
Title: Re:Simulated Naval Bombardment
Post by: Gameer_77 on 13 Sep 2002, 23:36:35
1 SetRadioMsg "null"

Have you put this in the init.sqs? If so it should make alpha invisible. Does it do that?  :-\

 8)PEACE
Title: Re:Simulated Naval Bombardment
Post by: Old_Man on 15 Sep 2002, 00:56:50


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Title: Re:Simulated Naval Bombardment
Post by: Old_Man on 16 Sep 2002, 01:36:02
Problem solved (I think). Musta hada brainFart