OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: mystic80 on 07 Oct 2003, 05:13:29

Title: custom faces
Post by: mystic80 on 07 Oct 2003, 05:13:29
hi there

I have created many faces for my own one soldier model.

wat do i still need to do after i add cfgfaces into the config.cpp?

I mean I wanna have a random faces for every soldier model as i deploy them.
Title: Re:custom faces
Post by: mystic80 on 09 Oct 2003, 05:11:25
no one? isnt there a way to do that without scripting using the SQS script?
Title: Re:custom faces
Post by: SelectThis on 10 Oct 2003, 16:35:21
There are a few ways to get random faces on to custom soldier models.

1) Rely on the BIS random faces using the osobnost selection then using a setface script to set the random face on it. (maybe enable the script via the init eventhandler in the CPP)


2) Use the hiddentexture/setobjecttexture method, however this is bugged in that the setobjecttexture face disappears after a saved game is restored.

Method 1) is your best bet for a stable useable addon.

SelectThis
Title: Re:custom faces
Post by: mystic80 on 11 Oct 2003, 06:08:50
thanks man. I will try that out.