OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: mystic80 on 02 Oct 2003, 10:39:09
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hi there how do i addon new faces to my own model and game?
this is my script.
class CfgPatches
{
class faces
{
units[] = {};
weapons[] = {};
requiredVersion = 1.45;
};
};
class CfgFaces
{
class Face1
{
name="Reuben Kee";
texture="\faces\reu.paa";
east=1;
west=0;
};
class Face2
{
name="Jayson";
texture="\faces\jay.paa";
east=0;
west=1;
};
};
in the game it doesnt show up instead its blank texture. help pls thanks! :'(
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I dont fully understand your first sentence but ill have a go anyway ;-
Wouldnt it be easier to create a face texture and set it as the face texture ingame ?
By using teh INIT FEILD of a UNIT ???
Let me know what ui think
Rhys
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I dont fully understadn your first sentence but i shall have a go anyway :-
Wouldnt it be easier to make a face texture and set it as one iin game using teh INIT FEILD of a UNIT ???
LEt me know what u think
RHys
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sorry for poor english. ok anyway here's wat i want.
Im trying out to use random faces on one model in the game how do i use that?
i worte the script in the cpp but it wont work. :(
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Try the addon forums instead. There you'll find all .cpp gurus.
:beat: *Gets Shot* :beat: