OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Sniper_Kyle on 01 Oct 2003, 23:32:00
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Hey all,
I just had a question about some bushes...ThAtS rIgHt...bushes. I need to know what the names you would put in a camcreate syntax are. If you don't know what I mean, I mean that I am trying to camcreate some bushes on some guy for cover but I dont know their correct names.
Thanx in advance,
Sniper_Kyle ;D
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LOL.. click the SHOW ID or something in the EDITOR on the right hand side of teh screen ....
That is the "name" u use....
LOL BUSHES ;D
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The id rhysduk is refering to is not its name, it's just a unique reference for the map.
You can use the Object command with the id to get the bush object. For a bush on malden with the id of 3175 try this:
Hint Format["%1",Object 3175]
But if you try using the typeof command on the object, to get it's classname, it returns nothing. So I'm not sure if you can use objectid to camcreate a bush?
You can using an editor addon like GunSlingers. So then they would be:
AAA175
AAA174
AAA9Z9
AAA756
AAA474
AAA475
AAA170
AAA171
AAA172
AAA173
AAA98Z
AAA152
AAA153
AAA154
AAA155
AAA156
AAA759
AAA753
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Use Kegetys Editor Addon if you have Resistance. Both available in the Ed Depot.
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thx every1 I will use the class names from Unnamed. I hope it works!
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Place the bush you want on a map, name it "thabush", save your mission, open the mission.sqm and search for the word thabush :)
something like this...(just an example)
vehicle="AAA256";
skill=0.600000;
text="thabush";
init=""
AAA256 is the name you need.
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I cant seem to see any bushes when I have Kegetys Editor Addon, it just says sometihng like this in the editor
--------------------------------------------------------------------------------------------
BIG LIST OF CAMERA OBJECTS
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HOUSE1
HOUSE2
HOUSE3
HOUSE4
HOUSE5
HOUSEIDONTGIVEAFUCKHOWMANYNUMBERSAREINTHIS
--------------------------------------------------------------------------------------------
And so on...HELP! LOL
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Have you got Res?
:beat: *Gets Shot* :beat: