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Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: Ares1978 on 10 Sep 2003, 13:48:59

Title: Replacing objects in visitor?
Post by: Ares1978 on 10 Sep 2003, 13:48:59
I'm making a winter and jungle version of my own island (have permission to use the objects). I'm simply making the island using WRPedit, but some custom object seem to work only in visitor. Was just thinking about replacing the old standard objects with the custom ones. What would be the fastest way to do it in visitor? Keep in mind that I'm a total n00b when it comes to visitor.
Title: Re:Replacing objects in visitor?
Post by: BoonieRat on 12 Sep 2003, 11:44:46
I don't think you can import ANY objects into visitor that have been placed with WRPedit, I don't think it's easy importing the terrain even :-\ . Visitor is easy enough to get the hang of IMO, the road tool alone makes it loads quicker!! Basicly you'll have to place everything again from scratch, I think!...

You have to create a substitute drive to use multible PBO's in visitor(O.pbo, Eden.pbo and customPBO's), maybe it's the same in WRPE?. There are a few threads at BIS's site that'll be worth you reading http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ac68e42f59da645da2ada0839d454544;act=ST;f=39;t=32513 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ac68e42f59da645da2ada0839d454544;act=ST;f=39;t=32513) and http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ac68e42f59da645da2ada0839d454544;act=ST;f=39;t=31349 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ac68e42f59da645da2ada0839d454544;act=ST;f=39;t=31349) and http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ac68e42f59da645da2ada0839d454544;act=ST;f=39;t=31376 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=ac68e42f59da645da2ada0839d454544;act=ST;f=39;t=31376) for starters! :D ...

Luck dude! :) ...
Title: Re:Replacing objects in visitor?
Post by: Ares1978 on 12 Sep 2003, 14:34:55
Thanks a lot.


No curse is strong enough to express what I think about Visitor. Perhaps in the right hands..
Title: Re:Replacing objects in visitor?
Post by: BoonieRat on 13 Sep 2003, 09:43:24
Was up?! :D Don't speak chexz. I can help you with the basics, getting setup...
Title: Re:Replacing objects in visitor?
Post by: Jakerod on 14 Sep 2003, 03:33:11
There is a command that u can put in the config.cpp that will replace a specified object type with another specified object type.

IE: Akat02 with Akat03
Title: Re:Replacing objects in visitor?
Post by: Ares1978 on 25 Sep 2003, 14:59:36
Will it work with objects from another addon?
Title: Re:Replacing objects in visitor?
Post by: Jakerod on 27 Sep 2003, 20:54:45
I dont know why it wouldnt so it probably does work.
Title: Re:Replacing objects in visitor?
Post by: Ares1978 on 28 Sep 2003, 12:09:56
So, one final stupid question: What is the command for doing it?
Title: Re:Replacing objects in visitor?
Post by: Jakerod on 28 Sep 2003, 17:42:01
replace="O\Tree\les_nw_jehl_ctver_pruhozi.p3d";
      with[]={"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"};
      center="true";

Something similar to that