[shadow=red,left,300]HELP![/shadow]
I cant get the 30 Mag to work:
class CfgPatches
{
class KS_MP5K
{
units[]={};
weapons[]={KS_MP5K};
requiredVersion=1.850000;
requiredAddons[]={BIS_Weaponpack,BIS_Resistance};
};
};
class CfgModels
{
class Default {};
class Weapon: Default {};
class KS_MP5K: Weapon {};
};
class CfgRecoils
{
KS_MP5Recoil[]={0.01,0.01,0.05,0.05,0,0};
};
class CfgAmmo
{
class Default {};
class BulletSingle: Default {};
class KS_MP5_15: BulletSingle
{
hit=7;
indirectHit=1;
indirectHitRange=0.050000;
minRange=1;
minRangeProbab=0.100000;
midRange=50;
midRangeProbab=0.900000;
maxRange=100;
maxRangeProbab=0.050000;
cartridge="FxCartridgeSmall";
};
};
class CfgWeapons
{
class Default {};
class MGun: Default {};
class Riffle: MGun {};
class HandGunBase: Riffle {};
// The weapon
class KS_MP5K: HandGunBase
{
access=2;
scopeWeapon=2;
scopeMagazine=0;
weaponType=2;
autoReload=0;
model="\KS_MP5K\MP5K.p3d";
   modelOptics="optika_hk";
picture="\KS_MP5K\mp5k.paa";
uiPicture="\misc\iPistole.paa";
displayName="MP5KA4";
modes[]={"Single","Burst","FullAuto"};
magazines[]={"KS_MP5_15Mag","KS_MP5_30Mag"};
};
// The magazine
class KS_MP5_15Mag: HandGunBase
{
scopeWeapon=0;
scopeMagazine=2;
dexterity=2;
// picture="\KS_MP5K\mp5kmag.paa";
picture="\KS_MP5K\mp5kmag.paa";
displayNameMagazine="MP5 15 Mag";
shortNameMagazine="MP5 15 Mag";
magazineType=32;
count=15;
initSpeed=490;
reloadTime=0.070000;
magazineReloadTime=1.2;
drySound[]={"weapons\M16dry",0.003162,1};
modes[]={"Single","Burst","FullAuto"};
class Single
{
ammo=KS_MP5_15;
multiplier=1;
burst=1;
displayName="MP5";
dispersion=0.002400;
sound[]={"\KS_MP5K\fire.wav",0.131623,0.95000};
soundContinuous=0;
reloadTime=0.100000;
ffCount=1;
recoil=KS_MP5Recoil;
autoFire=0;
aiRateOfFire=0.700000;
aiRateOfFireDistance=50;
useAction=0;
useActionTitle="";
};
class Burst
{
ammo=KS_MP5_15;
multiplier=1;
burst=3;
displayName="MP5 Burst";
dispersion=0.002400;
sound[]={"\KS_MP5K\burst.wav",0.131623,0.95000};
soundContinuous=0;
reloadTime=0.050000;
ffCount=1;
recoil=KS_MP5Recoil;
autoFire=0;
aiRateOfFire=1.000000;
aiRateOfFireDistance=50;
useAction=0;
useActionTitle="";
};
class FullAuto
{
ammo=KS_MP5_15;
multiplier=1;
burst=1;
displayName="MP5 Full Auto";
dispersion=0.002400;
sound[]={"\KS_MP5K\fire.wav",0.131623,0.95000};
soundContinuous=0;
reloadTime=0.065000;
ffCount=1;
recoil=KS_MP5Recoil;
autoFire=true;
aiRateOfFire=1.000000;
aiRateOfFireDistance=50;
useAction=0;
useActionTitle="";
};
class KS_MP5_30Mag: HandGunBase
{
scopeWeapon=0;
scopeMagazine=2;
dexterity=2;
// picture="\KS_MP5K\mp5kmag.paa";
picture="\KS_MP5K\mp5kmag.paa";
displayNameMagazine="MP5 30 Mag";
shortNameMagazine="MP5 30 Mag";
magazineType=32;
count=30;
initSpeed=490;
reloadTime=0.070000;
magazineReloadTime=1.2;
drySound[]={"weapons\M16dry",0.003162,1};
modes[]={"Single","Burst","FullAuto"};
class Single
{
ammo=KS_MP5_15;
multiplier=1;
burst=1;
displayName="MP5";
dispersion=0.002400;
sound[]={"\KS_MP5K\fire.wav",0.131623,0.95000};
soundContinuous=0;
reloadTime=0.100000;
ffCount=1;
recoil=KS_MP5Recoil;
autoFire=0;
aiRateOfFire=0.700000;
aiRateOfFireDistance=50;
useAction=0;
useActionTitle="";
};
class Burst
{
ammo=KS_MP5_15;
multiplier=1;
burst=3;
displayName="MP5 Burst";
dispersion=0.002400;
sound[]={"\KS_MP5K\burst.wav",0.131623,0.95000};
soundContinuous=0;
reloadTime=0.050000;
ffCount=1;
recoil=KS_MP5Recoil;
autoFire=0;
aiRateOfFire=1.000000;
aiRateOfFireDistance=50;
useAction=0;
useActionTitle="";
};
class FullAuto
{
ammo=KS_MP5_15;
multiplier=1;
burst=1;
displayName="MP5 Full Auto";
dispersion=0.002400;
sound[]={"\KS_MP5K\fire.wav",0.131623,0.95000};
soundContinuous=0;
reloadTime=0.065000;
ffCount=1;
recoil=KS_MP5Recoil;
autoFire=true;
aiRateOfFire=1.000000;
aiRateOfFireDistance=50;
useAction=0;
useActionTitle="";
};
};
Plz :help: me!!!