OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Resources Beta Testing & Submission => Topic started by: GeneralCoder on 02 Sep 2003, 22:22:11
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Hi, once I made a base wich had opening doors and hatches so I just though it could be usefull to other people too. Even AI doesn't know how to use them (well in ofp they just run thru! :) ) they are usefull in multiplayer and lot of fun!
So go ahead and try thoes door's at the base...
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Very nice idea, would be good for some missions. One suggestion would be to change the time it take before you setpos something. Maybe choose a time that makes it look smoother.
ChEeRs,
Sniper_Kyle ;D
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Hey
Do you recon you could make objects move ? Soz, dunno if it's off topic, but I was wondering if you could say, get a light object (Runway lights) to move like, down the street or soemthing ;) Get me ???
O'Neil
PS: Just wondering
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Very, very nice script! :cheers:
I tried to make an scripted elevator with it (with the mapfact BauelementenV1 addon, floors, walls...), but I forgot that units fall through when they're standing on a moving object. Not always, but not always is not good enough... :'(
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then y not setPos thye player with teh elevator, like so
#move
_z1 = getPos man select 2
_z2 = getPos elevator select 2
man setPos [getPos man select 0, getPos man select 1, _z1 +1]
elevator setPos [getPos elevator select 0, getPos elevator select 1, _z2 +1]
~1
goto "move"
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I get crashed back to desktop! ???
:beat: *Gets Shot* :beat:
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then y not setPos thye player with teh elevator, like so
because I want the player be able to move & turn when he's going up...