OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: madwolfnemesis on 20 Aug 2003, 10:51:53
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How should I go abt displaying different messages to different players in multiplayer?
Let's say, player1 has these commands
1:Drive
2:Explode
3:Deploy
And Player2 has these commands
1:Sit
2:Detonate
3:Fire
How should I make it so they see different commands in scripting?
And also, how to make a 2/3 level radio net commands?
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??? ??? ???
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I think, nobody's answering, because it's not really
clear, what you want:
is it: displaying different messages to different players in multiplayer?
or is it: displaying different custom actions to different players in multiplayer?
And what i totally couldn't figure out yet:
how to make a 2/3 level radio net commands
You need to go a lil bit more into detail of what you wanna
do, and what you need.
I mean off course i got, that you want different custom actions appear for different players
but upon your question that's not really easy for others
to figure out ;)
*hint*
condition: unitname == player
while unitname represents the name you have given the unit
in editor.
would be the right condition to check, wether the unit
is local or not.
In a script you could have as first lines:
?(soldier1 == player): goto "player1"
?(soldier2 == player): goto "player2"
#player1
blablabla...add_custom_actions_for_player1_etc.....
exit
#player2
blablabla...add_custom_actions_for_player2_etc.....
exit
~S~ CD