OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods General => Topic started by: JaYbEe on 05 Aug 2003, 21:15:22
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Hi,
Im in the process of making a few addons - all of which are tracked.
The model nearest completion is a fv107 Scimitar, I need help/basic tute if someone has time to aid me in getting together a .cpp file.
Ive looked at a few .cpp files and tried adapting them to my model but it just crashes ofp, can someone plz help me by maybe explaining a few basics like what to name the wheels, tracks, front and rear idler etc - also any tips on the naming the turret parts.
I apologise if there is a good tute out there for doing this but i havnt found one, if someone knows where plz let me know
thnx
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ive got a thing which will allow you to build your tank via the cpp, and evlove around it
http://ofps.cncguild.net/configw/ Swift (ps. maybe you could put some screen shots in the addon ideas/modern british addons?) if this doesnt work personally send me the cpp file ill figure it out?
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what else are you building.........because if you want i could do a tutorial which im already making???
this is all for the LOD 1.000
little advice find some demo vehicles, ie units made by BIS thats what i did........
but any way tracks............
PASL
PASP
(they are like the animation of the track)
pasoffsetP
pasoffsetL
L=left
P=right or pravy (chezch shit)
errr
cvt's have 7 wheels so the first being the wheel that drives the tracks is called
kolL1
the second third fouth fith and sixth are called:
koloL* (*being the number)
the seventh being kolL2
(the wheels above is just for the left, remebering that L is left, so ou you have to repeat with the right by putting P in the position of L
ok turret
turret is called OtocVez
The barrell is called
otocHlaven
and the rotation of the commander is
otocvelitele (selecting the proxy commander)
oh and donot forget to add poklop_commander and poklop_gunner and poklop_driver, calling the hatches these names, because thats what they call em
fire geometry is all the parts named as components put as simple square forms (and not detailed parts as your scorpian
geometry is the same but at the mass window (if you havent got it open select all the points after building the primative structure and go to window and mass) it will pop up and youll enter in the mass of ure tank in your case i think its 8500 (i know that because ive got opgwc's scorpian up on my screen)
hitpoints is the same but naming the areas
ie engine
otoc hlaven etc
land contacts is where you should press insert where the tracks are hitting the ground (line them up nicely with the model)
memory ill explain another day when im awake
view cargo etc is selfexplanitry
in the game well im off to do some more model making c ya
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i hope dis helps
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thnx Swift,
alot of info there m8,
I took the .cpp from an m109 model i found and tried to work out what did what, i figured out the wheel names etc but in the model i took the .cpp file from some of the wheels were doubled named and thet really confused me?
If you are willing and have time i would like toget more info from you.
I only decided to to apc/afc etc because my westland lynx didnt work out as i thought but at least that got in ofp without crashing it.
Im planning on modelling a Scimitar, scorpion, sultan, warrior, spartan, 432, but mainly for starters the scimitar and warrior ( i used to command/gun these in bosnia and would like to see them in game).
thanx again for your help, and i will take your offer of sending across the .cpp file for you to look at
23 PiLgRiM
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btw
just used your config writer, spot on idea for the noobs like myself ;D
thnx again
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thanx for the pm`s swift ;)
but just a quick one for you, you gave me alot of names for the memory LOD that should be in my model but, i have found a few moret het are in a demo model im trung to work off. Can you tell me what these are or what these do?
thanx m8
23 PiLgRiM
osavelitele
otochlavenvelitele
kulas
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// czech words in 'Operation*Flashpoint' resources
// in alphabetical order, best viewed with fixed width fonts (Courier) in any plain text editor/viewer (search function would be useful)
// special abbreviations used: abbreviation {abbr}, slang {sl}, adjective {adj}, diminutive {dim};
// version 0.04 [2002-06-20] by 'a-lone-wolf' : sorry, for any mistakes included ...
alt altimeter {abbr}
apac apache
asfalt asphalt
asfaltka asphalt, blacktop_road
auto car
barabizna hovel, shack
beden boxes
bedna box
beton concrete
bily pozicni blik white positional blinker
bok side
brejle glasses {sl}
bricho stomach, abdomen
bryle glasses
brzdove svetlo brake light
budova building
cerveny pozicni red positional
cerveny pozicni blik red positional blinker
cislo number
cisterna cistern, tank
civilista civilian
clun boat
ctverec square
dalekohled binoculars
delo gun
dlouha long
dlouhe long
dlouhy long
domek small house, cottage
doplnovani filling up, replenishing, completion
drevtank wooden_tank {abbr}
dum house
elektronika electronics
granat grenade
granatomet grenade_launcher
grupa group {sl}
helma helmet
hlaska watchtower
hlava head
hlina soil
hodinova hourly
horizont horizon
horni upper
hospoda pub
hrobecek grave {dim}
hromada stack, pile, heap
hromada_beden heap_(of)_boxes
hrudnik chest
humr hummer, humvee, hmmwv {sl}
kameny stones, rocks
kanon cannon, gun
karoserie car_body, coachwork
kasna fountain
klapka flap, aileron
koberec carpet
kola wheels
kolL wheel_Left {abbr}
kolo wheel
koloL wheel_Left {abbr}
koloP wheel_Right {abbr}
kolP wheel_Right {abbr}
kompas compass
konec granatometu end (of) grenade_launcher
konec hlavne end (of) barrel
konec L svetla end (of) Left light {abbr}
konec P svetla end (of) Right light {abbr}
konec svetla L end (of) light Left {abbr}
konec svetla P end (of) light Right {abbr}
konec svetla PL end (of) light Front_Left {abbr}
konec svetla PP end (of) light Front_Right {abbr}
korba hull
kostel church
kostelik chapel
koule sphere
koulesvetlo sphere_(of)_light {abbr}
kov metal
kozlice superposed_shotgun
kridlo wing
krizek small_cross
krk neck
krouzek small_circle
krychlicka small_cube
kulas machine_gun {sl} ---------------------------------------------<
kulomet machine_gun
kurzor cursor
kus piece
kusplechu piece_(of)_plate
l raketa left rocket {abbr}
l strela left missile {abbr}
L svetlo Left light {abbr}
lafeta gun-carriage
latka fabric, material
lauf barrel {sl}
lbiceps left_biceps {abbr}
lchodidlo left_sole_of_the_foot {abbr}
les forest
leva smerovka left rudder
leva vejskovka left elevator {sl}
levy left
levy kolo left wheel
levy prach left dust
levy predni left front
levy predni tlumic left front shock_absorber
levy prostredni left middle
levy prostredni tlumic left middle shock_absorber
levy zadni left rear
levy zadni tlumic left rear shock_absorber
lholen left_shin {abbr}
lloket left_elbow {abbr}
lod ship, vessel
lrameno left_shoulder {abbr}
lsroub left_propeller {abbr}
lstehno left_thig {abbr}
lzadek left_butt {abbr}
majak lighthouse
mala small, little
mala osa small axis
mala vrtule small rotor
mala vrtule blur small rotor blur
mala vrtule staticka small rotor static
mapa map
mensi smaller
mesto town
minutova minute {adj}
mireni aiming
miridla sights
motor engine
mrizka small_grill, lattice
mrtvola dead_body, corpse
munice ammunition
nabojnice cartridge_case
nabojniceend cartridge_case_end
nabojnicestart cartridge_case_start
nejty rivets {sl}
nemocnej sick {slang}
noha leg
nohy legs
nohybok legs_side
nozka small_foot
oblicej face
ocas tail
ohniste fireplace
ohorela charred
ohorelavec charred_thing
okno window
optika optics
optika_strela optics_missile
osa axis
osa leve smerovky axis (of) left rudder
osa leve vejskovky axis (of) left elevator {sl}
osa leveho kola axis (of) left wheel
osa prave smerovky axis (of) right rudder
osa prave vejskovky axis (of) right elevator {sl}
osa praveho kola axis (of) right wheel
osa predniho kola axis (of) nose wheel
osa vejskovky axis (of) elevator {sl}
OsaHlavne Axis_(of)_Barrel
OsaHlavneVelitele Axis_(of)_Barrel_(of)_Commander
osasterL axis_(of)_windscreen_wiper_Left {abbr}
osasterP axis_(of)_windscreen_wiper_Right {abbr}
OsaVelitele Axis_(of)_Commander----------------------------------<-------<
OsaVeze Axis_(of)_Turret
osavolantkon axis_(of)_steering_whel_end {abbr}
osavolantzac axis_(of)_steering_whel_start {abbr}
osa_alt axis_(of)_altimeter {abbr}
osa_buben axis_(of)_drum
osa_horizont axis_(of)_horizon
osa_kompas axis_(of)_compass
osa_mph axis_(of)_speed_indicator
osa_nm_alt axis_(of)_altimeter (elevation above sea level) {abbr}
osa_poklop axis_(of)_hatch
osa_radar axis_(of)_radar
osa_rpm axis_(of)_rpm (revolution counter)
osa_rychlo axis_(of)_speed_indicator {abbr}
osa_rychlo axis_(of)_speed_indicator {abbr}
osa_time axis_(of)_time
osa_ukazsmer axis_(of)_point_direction
osa_vert_speed axis_(of)_vertical_speed {abbr}
osobnost personality
OtocHlaven Turn_Barrel-------------------------------------<--------------
OtocHlavenVelitele Turn_Barrel_(of)_Commander
OtocVelitele Turn_Commander
OtocVez Turn_Turret
p raketa right rocket {abbr}
p strela right missile {abbr}
P svetlo Right light {abbr}
padak parachute
palivo fuel
paluba deck
papir paper
pasanimL track_animation_Left {abbr}
pasanimP track_animation_Right {abbr}
pasL track_Left {abbr}
pasoffsetL track_offset_Left {abbr}
pasoffsetR track_offset_Right {abbr}
pasP track_Right {abbr}
pasy tracks
pbiceps right_biceps {abbr}
pchodidlo right_sole_of_the_foot {abbr}
pholen right_shin {abbr}
pisek sand
plast plastic
plech sheet, plate
ploket right_shin {abbr}
plot fence
pneu type {abbr}
podkoloL under_wheel_Left {abbr}
podkoloP under_wheel_Right {abbr}
podlaha floor
podsvit pristroju backlight (for) devices
podvozek chassis
poklop hatch
poskozeni damage
prameno right_shoulder {abbr}
prava smerovka right rudder
prava vejskovka right elevator {sl}
pravy right
pravy kolo right wheel
pravy prach right dust
pravy predni right front
pravy predni tlumic right front shock_absorber
pravy prostredni right middle
pravy prostredni tlumic right middle shock_absorber
pravy zadni right rear
pravy zadni tlumic right rear shock_absorber
predni front
predni kolo nose wheel
pristresek shed
prkna boards, planks
prolis extrude
provizorni provisional, temporary
pruchozi through
psroub right_propeller {abbr}
pstehno right_thig {abbr}
pytel bag
pytle bags
radar radar
radarKons radar_Mounting {abbr}
raketa rocket, missile
rampa ramp
rapid Skoda_sport_car
ret lip
ridic driver
roura pipe
ruce hands
ruka hand
rus russian
rychlo speed {abbr}
rychlost speed
rzadek right_butt {abbr}
schema diagram, scheme
sedacka seat
sektor sector
silnice road
sipka arrow
sklo glass
sklo L glass Left {abbr}
sklo P glass Right {abbr}
sklo predni L windscreen Left {abbr}
sklo predni P windscreen Right {abbr}
sklo zadni glass rear
skodovka Skoda_car {sl}
sluchatko earpiece
smer direction
snura cord
snurky strings, twines
spaleniste site_of_a_fire
Spice rakety spike (of) rocket
spodni lower, bottom
spodni ret lower lip
stabilizator stabilizer
stan tent
staticka static
stena wall
steracL windscreen_wiper_Left {abbr}
steracP windscreen_wiper_Right {abbr}
sterk gravel
stit shield
stopa mark, print
stopa PLL mark_Front_Left_Left {abbr}
stopa PLP mark_Front_Left_Right {abbr}
stopa PPL mark_Front_Right_Left {abbr}
stopa PPP mark_Front_Right_Right {abbr}
stopa ZLL mark_Rear_Left_Left {abbr}
stopa ZLP mark_Rear_Left_Right {abbr}
stopa ZPL mark_Rear_Right_Left {abbr}
stopa ZPP mark_Rear_Right_Right {abbr}
stozar pole, flagpole
stul table, desk
stulsuplik table_drawer
suplik drawer {dim}
sutr stone {sl}
svetla light {adj}
svetle light {adj}
svetlo light
svetloPL light_Front_Left {abbr}
svetloPP light_Front_Right {abbr}
svetly light {adj}
tankista member_of_tank_crew
telefon telephone
televize TV_set
televizesvideem TV_set_with_video
telo body, figure
terc target
traktor tractor
trojuhelnik triangle
trup body, hull, fuselage
ukaz point, show
ukazsmer point_direction
ukaz_rpm indicator_rpm {abbr}
ukaz_rychlo indicator_speed {abbr}
usti muzzle
usti granatometu muzzle (of) grenade_launcher
usti hlavne muzzle (of) barrel
vec thing
vejskovka elevator {sl}
velka big
velka osa big axis
velka vrtule big rotor
velka vrtule blur big rotor blur
velka vrtule staticka big rotor static
velke big
velky big
vez tower, turret
vicka eyelids
videem video
vlajka flag
vojak soldier
volant steering_wheel
vrtule propeller, rotor
vrtule blur propeller blur
vrtule staticka propeller static
vyfuk konec exhaust end
vyfuk start exhaust start
xicht face {sl}
zada back
zadek butt
zadni back, rear {adj}
zadni svetlo rear light
zamerny aiming_point, line_of_sight
zasleh flash
zbran weapon
zebra ribs
zeleny pozicni green positional
zeleny pozicni blik green positional blinker
zidle chair(s)
zidlicka small_chair
znaceni marking
znacka road_sign
zranen wounded
zrcadlit reflect, mirror
zrcadlovky glasses (reflex)
zvonice bell_tower
copy the rest (i got this from some site but cant remember any way here it is (copy it and save it)
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xlent swift
ive set up msn and pm`d you with it.
i will send you my model to try an sortit, if you would look at it please ;D
can you pm me with your email or msn
ta m8