OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: shark attack on 04 Aug 2003, 23:29:33
-
ok! its hard to word what im after here but here go's
i have a mission with 6 playable west units ,however if say only 3 players were selected for human control would it be possible to ensure the other three ai controlled units were also selected
without having to do it manually in mission set up screen?
ie ... dissable options to select nobody in select side screen
:P
-
trying to explain a little better
i have mission with 6 western players availlable for human control however in order to execute my outroloose.sqs i have a trigger with codes (not alive no1)and(not alive no2) all the way to 6 it works fine unless say only four of the named units are selected is there a way to ensure all 6 units start the mission ie dissable player nobody option in mision setup screen hope thats more clear :P
nice but dim
-
I Can get it to work using a trigger to cover mission area , and grouping it with the west playable group,(trigger settings to any group member,not present) but is there another way?
-
::)
fixed
trigger type loose
condition west countside(unitsgroupname)<1
activation forceend