OFPEC Forum
Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: KJAM on 23 Jul 2003, 17:42:48
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basically modified Grenades/LGB's or maverics that when explode make no or little sound at all, and instead of showing damage on floor, they dont and instead of te explosion, a green or chimical looking colour that stays around for a bit longer OR chemical looking smoke.
they do the same damage as there respective counterparts but sound, look, and kill differently
im not a mod maker myself so i just put this up as an idea for someone else to use
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i noticed that you cvan burn to death near the fires on some maps maybe you could use a similar script...or whatever is used to make it
i just play the missions i dont make them
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I suggested the same thing about two years ago, and several times since.
I also suggested making some kids and women (this was before OFP: Resistance came out) addons.
But at the time, the hypocritical (and totally asinine) reply I got to both suggestions was that such addons would be immoral.
Yeah!
I find some people's "You-have-to-be-this-tall-to-be-an-OFP-human-addon" attitude idiotic.
One guy said he didn't want any "digital" kids getting hurt in Everon, Malden, or Kolguyev.
::)
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well all i can say is if they make it and your offended dont download it
but thats me i think the idea of biochem type warfare would be interesting you would have a certain amount of time to get on your MOPP gear before you start getting affected
blurred vision and convulsions and such if you start the symptoms you have to get medical attention within a certain amount of time(unless you have the ability to administer the atropine stuff yourself) it would be interesting
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I dunno, the idea of being gassed doesn't strike me as very interesting/entertaining, but that's just me. A mission in an NBC environment, where you have to wear protective gear or move about in a protected vehicle could lead to interesting MP games, as you'd have to give exactly how you're going to move somewhere rather than just jumping in the nearest truck or legging it there.
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Well you could probably script it by. So when the bomb is destroyed it blows out green gas:
GetDammage _bomb > 1.0 : goto "chemical"
#chemical
_cloud = "smokeshellgreen"
_cloud = "smokeshellgreen" camcreate (getpos gamelogic)