OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Matthijs on 20 Aug 2002, 22:35:47

Title: User defined markers in multiplayer
Post by: Matthijs on 20 Aug 2002, 22:35:47
Has anyone found out yet how to addres user defined markers in multiplayer?

Just as a reminder, for single player it was:
"_user_defined #0/x" in which x is the number of the marker.

I figured that the #0 would refer to the player number or something. But it doesn't.  :(

Anyone?
Title: Re:User defined markers in multiplayer
Post by: _hammy_ on 21 Aug 2002, 06:54:40
not that i know of :( i dont think it would be possible?
Title: Re:User defined markers in multiplayer
Post by: RT-SuperTron on 21 Aug 2002, 19:50:22
 ;)
If you are into hardcore scripting you might wanna take a look at this page.

http://home.arcor.de/vektorboson/screens.html

You can make a lot of things come true with the new Console/Dialog Editing.  8)

[RT]SuperTron
Title: Re:User defined markers in multiplayer
Post by: Matthijs on 21 Aug 2002, 20:16:12
Hey,

Great idea! The new OFP 1.75 menu's should do the trick nicely.

I wanted to use it for my artillery script, but this will also come in handy for my advanced medic-realism script.

Thanks!

(http://www.tacnet.org/forum/ikonboard/non-cgi/emoticons/mgdsmile.gif)