OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Plastic_Boy on 06 Sep 2002, 19:50:09

Title: A-10 LGB question
Post by: Plastic_Boy on 06 Sep 2002, 19:50:09
Is it possible to make an A-10 LGB drop its bombs without a Laser Designater? I've removed their machine guns, yet they just fly over the destroy waypoint...
Title: Re:A-10 LGB question
Post by: icarus_uk on 06 Sep 2002, 19:52:59
The A10 doesnt recognise enemy units as potential targets.  THe only thing it does recognise is the LaserTarget.  You can fake it by having the plane fly over and just make a big explosion.

Now Im thinking about it, you could possibly force the plane to drop a bomb, but its unlikely to be targeted.
Title: Re:A-10 LGB question
Post by: Messiah on 06 Sep 2002, 20:03:17
yep - u can make them drop the bombs - but it will be basically drop and forget, they wont target anything - timing is everything i guess  ;)
Title: Re:A-10 LGB question
Post by: Plastic_Boy on 06 Sep 2002, 20:03:33
Damn thats a shame, I've got some napalm to play around with :( The only problem is that it detects the bomb in the script, so you can't explode it from the ground.
Title: Re:A-10 LGB question
Post by: T.S.C.Plage on 06 Sep 2002, 20:08:06
You can launch the LGBs at a waypoint activated by the A10 short before the targets.

Write this in the "On Activation" line:

nameofplane Action ["weapon","LaserGuidedBombLauncher"];
nameofplane fire ["LaserGuidedBombLauncher","LaserGuidedBombLauncher",...]


That's how do it...

Greetz
Plage
Title: Re:A-10 LGB question
Post by: Plastic_Boy on 06 Sep 2002, 20:54:46
Thanks mate! I just tried it out and it works like a dream! Lets go put some fire on those Ia Trang tree lines ;)
Title: Re:A-10 LGB question
Post by: T.S.C.Plage on 06 Sep 2002, 22:02:49
Np...but hit the "solved button" now! 8)